Merch's test server
45.113.94.48:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 07:06 UTC 20d ago | 1 | – | running | 1 |
| Tue 22 Sep, 11:15 UTC 21d ago | 1 | – | 0.8 days | 1 |
| Sun 20 Sep, 06:57 UTC 23d ago | 1 | held half | 2.2 days | 1 |
| Sat 19 Sep, 03:18 UTC 24d ago | 1 | – | 1.2 days | 0 |
| Wed 16 Sep, 09:11 UTC 27d ago | 1 | held half | 2.8 days | 1 |
| Tue 15 Sep, 11:51 UTC 28d ago | 1 | – | 0.9 days | 1 |
| Mon 14 Sep, 12:43 UTC 29d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Merch's test server?
Right now Merch's test server is offline; the last sighting was 19 days 14 hours ago.
How does Merch's test server rank against other Rust servers?
By player hours over the last seven days, Merch's test server ranks #15,360 worldwide and sits in the top 70% of all ranked servers. #615 is where it places among quad servers.
Wipe times
What does wipe day look like on Merch's test server?
The busiest points of its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak or more was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Merch's test server?
No next wipe can be predicted for Merch's test server, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 20 days 11 hours ago the current world was made.
Server
Is Merch's test server online, and how reliable is it?
The server Merch's test server is offline as of the latest check; last seen 19 days 14 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. When Is Wipe has tracked it since 13 September 2026.
Which version of Rust does Merch's test server run?
On Merch's test server, the Rust version is network protocol 2633 and build 165217 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Merch's test server located?
For Merch's test server, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 45.113.94.48:28015 is its address.
Tags, lists
Which When Is Wipe lists include Merch's test server? And filters?
These When Is Wipe lists include Merch's test server: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on Merch's test server mean?
These are the tags Merch's test server publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): The server holds 10 players; ts4 (Group limit): Teams are capped at 4; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Merch's test server enforce? And settings?
The name of Merch's test server does not state a gather rate. quad, with a maximum of 4 players per group. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does Merch's test server run?
The map on Merch's test server is procedural, size 4,000, seed 579120958, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.
How to join
How do I join Merch's test server?
Press F1 in Rust and enter client.connect 45.113.94.48:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players The server holds 10 players.
ts4- Group limit Teams are capped at 4.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs165217- Build This server runs build 165217.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.