Skip to the content
When Is Wipe

44,948 players on 11,563 servers

Online #1,038

【南瓜】Build-Test

EA 45.125.45.246:28015 checked 6m ago

oxide

Players

Now7/101
Peak, 48 hours25
7-day average11
7-day peak33
AveragePeakWipe
01020304002:0011:0020:0006:0015:0000:00Wiped Mon 12 Oct, 09:06 UTCWIPEWiped Tue 13 Oct, 20:03 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020002:0011:0020:0006:0015:0000:00Wiped Mon 12 Oct, 09:06 UTCWIPEWiped Tue 13 Oct, 20:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 5% of all ranked servers, top 20% in EA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
27
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 OctTue 6 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 25, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:03 UTC 5h ago – – running 0
Mon 12 Oct, 09:06 UTC 1d ago – – – 15
Sun 11 Oct, 17:55 UTC 2d ago 25 – 0.6 days 2
Thu 8 Oct, 13:33 UTC 5d ago 32 held half 3.2 days 0
Tue 6 Oct, 10:36 UTC 7d ago 24 held half 2.1 days 12
Fri 2 Oct, 04:30 UTC 11d ago 25 held half 4.3 days 0
Sun 27 Sep, 00:04 UTC 17d ago 31 held half 5.2 days 5
Wed 23 Sep, 21:05 UTC 20d ago 24 held half 3.1 days 3
Mon 21 Sep, 22:30 UTC 22d ago 33 – 1.9 days 0
Mon 21 Sep, 12:18 UTC 22d ago 30 – 0.4 days 24

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated SEA Sandbox - Creative | Build | NoclipEA · groups of 8+ · 10 on average
3/100
7/50
1/188
0/150
風紀委員 堤防部EA · groups of 8+ · 1 on average
0/30
【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务EA · groups of 20+ · monthly · 5 on average
2/150

Quick answers

from the figures on this page

Population

How busy is 【南瓜】Build-Test?

【南瓜】Build-Test is holding 7 of its 101 slots at the moment. A seven-day average of 11 players, with a peak of 33. In the last 48 hours, 13:00 UTC drew the highest average: 21 players.

How does 【南瓜】Build-Test rank against other Rust servers?

For player hours in the last seven days, 【南瓜】Build-Test holds rank #1,038 worldwide, #105 in Asia, and is in the top 5% of all ranked servers.

Wipe times

What does wipe day look like on 【南瓜】Build-Test?

At their busiest, its recent wipes drew 27 players on average. The crowd reaches its peak 20 hours after the latest wipe. Half that peak or more was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on 【南瓜】Build-Test?

There is no next wipe to predict for 【南瓜】Build-Test because it wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 5 hours ago the current world was made.

Server

Is 【南瓜】Build-Test online, and how reliable is it?

【南瓜】Build-Test is online at the moment. The uptime it reports indicates a restart about 3 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.

Performance of 【南瓜】Build-Test: does it run smoothly?

In the last 48 hours, average server fps was 89, and it never dropped below 23. The highest entity count was 142,706, including buildings, deployables and everything else. The peak memory usage was 5,660 MB. What players experience as lag comes from low fps and a rising entity count.

Which version of Rust does 【南瓜】Build-Test run?

On 【南瓜】Build-Test, the Rust version is network protocol 2634 and build 166494 and the OS is Windows. Steam updates your game, so the protocol matches when you join.

Where is 【南瓜】Build-Test located?

Its EA tag puts 【南瓜】Build-Test in Asia, where it lists itself. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 45.125.45.246:28015 is its address.

Lists and tags

Which When Is Wipe lists include 【南瓜】Build-Test? And filters?

Rust build and creative servers are the When Is Wipe lists that 【南瓜】Build-Test fits. It appears under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Build server ^k and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.

What do the server tags on 【南瓜】Build-Test mean?

gmrust (Game mode): Standard survival is the game mode; mp101 (Max players): Capacity is 101 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^k (Build server): Use this server to design and practise base builds; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; EA (East Asia): East Asia is the browser category for this server are the tags 【南瓜】Build-Test publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Rules, map

What rules does 【南瓜】Build-Test enforce? And settings?

No gather rate appears in 【南瓜】Build-Test's name. Under the default setting, groups are limited to 8 players. On this server, the mode is build & creative, no gathering: sandbox building only. A community server, it appears in the Community section. Oxide plugins are used. VAC is off.

Which map does 【南瓜】Build-Test run?

The map on 【南瓜】Build-Test is procedural, size 4,000, seed 1361858059, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.

Join

How do I join 【南瓜】Build-Test?

Press F1 in Rust and enter client.connect 45.125.45.246:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2634,^k,EA,gmrust,cs166494,ts8,^o

Game

gmrust
Game mode Standard survival is the game mode.
mp101
Max players Capacity is 101 slots.
ts8
Group limit The team limit is 8, the game's default.
v2634
Protocol Your game version has to be on protocol 2634 to connect.
cs166494
Build This server runs build 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code A region code is not set for this server.

Gameplay

^k
Build server Use this server to design and practise base builds.

Mods and access

^o
Oxide Oxide (uMod) is installed as the plugin framework.

Region

EA
East Asia East Asia is the browser category for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.