Dev Testing Server - Unsecure
45.129.156.2:28015 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 9.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 9
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 13:35 UTC 2d ago | 1 | – | running | 1 |
| Sun 4 Oct, 12:37 UTC 9d ago | 1 | held half | 7 days | 0 |
| Tue 22 Sep, 19:01 UTC 21d ago | 1 | halved by day 9 | 11.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Dev Testing Server - Unsecure?
At present Dev Testing Server - Unsecure shows as offline; its last appearance was 17 hours ago. For the last seven days the mean was 1 players; the highest count was 1. Over the past 48 hours, the peak period was 14:00 UTC with an average of 1 players.
How does Dev Testing Server - Unsecure rank against other Rust servers?
Over the last seven days, Dev Testing Server - Unsecure is #6,048 for player hours, placing it in the top 27% of ranked servers globally.
Wipe schedule
What does wipe day look like on Dev Testing Server - Unsecure?
The busiest points of its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 50% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 9.
What is the wipe schedule on Dev Testing Server - Unsecure?
With no regular pattern, Dev Testing Server - Unsecure wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 2 days 15 hours ago the current world was made.
Server
Is Dev Testing Server - Unsecure online, and how reliable is it?
Right now Dev Testing Server - Unsecure is offline, with the most recent sighting 17 hours ago. 41 of 168 hours were online in the last 7 full days, 24% uptime. When Is Wipe has tracked it since 20 September 2026.
Which version of Rust does Dev Testing Server - Unsecure run?
On Dev Testing Server - Unsecure, the Rust version is network protocol 2634 and build 166652 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Dev Testing Server - Unsecure located?
There is no region published for Dev Testing Server - Unsecure. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 45.129.156.2:28015.
Tags, lists
Which When Is Wipe lists include Dev Testing Server - Unsecure? And filters?
These When Is Wipe lists include Dev Testing Server - Unsecure: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Dev Testing Server - Unsecure mean?
These are the tags Dev Testing Server - Unsecure publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): The server holds 10 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Dev Testing Server - Unsecure enforce? And settings?
Dev Testing Server - Unsecure's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. Listed under Community, it is a community server. VAC is off.
Which map does Dev Testing Server - Unsecure run?
Dev Testing Server - Unsecure uses a procedural map from the game's generator.
How to join
How do I join Dev Testing Server - Unsecure?
Press F1 in Rust and enter client.connect 45.129.156.2:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players The server holds 10 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166652- Build Build 166652.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.