[JP][PVE] UC-RUST | 3X | SkillTree
45.140.128.100:11000 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 05:15 UTC 1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is [JP][PVE] UC-RUST | 3X | SkillTree?
The current population of [JP][PVE] UC-RUST | 3X | SkillTree is 0 out of 50 slots. A seven-day average of 0 players, with a peak of 1. In the last 48 hours, 05:00 UTC drew the highest average: 0 players.
How does [JP][PVE] UC-RUST | 3X | SkillTree rank against other Rust servers?
By player hours over the last seven days, [JP][PVE] UC-RUST | 3X | SkillTree ranks #13,428 worldwide and sits in the top 61% of all ranked servers.
Wipe times
What is the wipe schedule on [JP][PVE] UC-RUST | 3X | SkillTree?
The rhythm of [JP][PVE] UC-RUST | 3X | SkillTree cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 47 hours.
Server
Is [JP][PVE] UC-RUST | 3X | SkillTree online, and how reliable is it?
[JP][PVE] UC-RUST | 3X | SkillTree is online at the moment. Based on reported uptime, the last restart was roughly 7 hours ago. In the last 2 full days, it was up for 48 of 48 hours, or 100% of the time. The earliest record When Is Wipe has is 23 October 2026.
Performance of [JP][PVE] UC-RUST | 3X | SkillTree: does it run smoothly?
The last 48 hours saw an average of 15 server fps and a low of 10. At its peak it held 80,912 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 2,496 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does [JP][PVE] UC-RUST | 3X | SkillTree run?
On [JP][PVE] UC-RUST | 3X | SkillTree, the Rust version is network protocol 2635 and build 168909 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is [JP][PVE] UC-RUST | 3X | SkillTree located?
No region tag is published by [JP][PVE] UC-RUST | 3X | SkillTree, but its name points to Asia. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 45.140.128.100:11000 is its address.
Lists and tags
Which When Is Wipe lists include [JP][PVE] UC-RUST | 3X | SkillTree? And filters?
3x Rust servers and Best modded Rust servers are the When Is Wipe lists that [JP][PVE] UC-RUST | 3X | SkillTree fits. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 3x.
What do the server tags on [JP][PVE] UC-RUST | 3X | SkillTree mean?
gmvanilla (Game mode): This is a vanilla survival server; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2635 (Protocol): The server runs game protocol 2635; a version mismatch blocks joining; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings are the tags [JP][PVE] UC-RUST | 3X | SkillTree publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does [JP][PVE] UC-RUST | 3X | SkillTree enforce? And settings?
[JP][PVE] UC-RUST | 3X | SkillTree's name says it: 3x gather. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. VAC is on.
Which map does [JP][PVE] UC-RUST | 3X | SkillTree run?
A procedural map, size 3,700 with seed 1375732476, is used by [JP][PVE] UC-RUST | 3X | SkillTree; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join [JP][PVE] UC-RUST | 3X | SkillTree?
Open Rust, press F1, and type client.connect 45.140.128.100:11000 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. https://u-channel.net is its site.
Server tags
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla- Game mode This is a vanilla survival server.
mp50- Max players Capacity is 50 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2635- Protocol The server runs game protocol 2635; a version mismatch blocks joining.
cs168909- Build The game build is 168909.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.