111OdawgsWorld
45.140.128.78:10200 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is 111OdawgsWorld?
The current population of 111OdawgsWorld is 0 out of 50 slots. Averaged over the past week: 0 players.
How does 111OdawgsWorld rank against other Rust servers?
Over the last seven days, 111OdawgsWorld is #15,986 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What is the wipe schedule on 111OdawgsWorld?
Its rhythm is not yet clear from the wipes of 111OdawgsWorld on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 12 days 4 hours ago the current world was made.
Server
Is 111OdawgsWorld online, and how reliable is it?
Live status for 111OdawgsWorld: online. Based on reported uptime, the last restart was roughly 9 hours ago. 72 of 72 hours were online in the last 3 full days, 100% uptime. Its first appearance in When Is Wipe data was 9 October 2026.
Performance of 111OdawgsWorld: does it run smoothly?
In the last 48 hours, average server fps was 10, and it never dropped below 3. At its peak it held 65,751 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 1,954 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does 111OdawgsWorld run?
The Rust version for 111OdawgsWorld is network protocol 2634 and build 167231, on Windows. Steam updates your game, so the protocol matches when you join.
Where is 111OdawgsWorld located?
For 111OdawgsWorld, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 45.140.128.78:10200.
Tags, lists
Which When Is Wipe lists include 111OdawgsWorld? And filters?
Community Rust servers are the When Is Wipe lists that 111OdawgsWorld fits. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on 111OdawgsWorld mean?
These are the tags 111OdawgsWorld publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167231 (Build): Build 167231; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does 111OdawgsWorld enforce? And settings?
111OdawgsWorld's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. A community server, it appears in the Community section. The server has VAC, Valve's anti-cheat, on.
Which map does 111OdawgsWorld run?
The map on 111OdawgsWorld is procedural, size 3,500, seed 6738, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join 111OdawgsWorld?
Open Rust, press F1, and type client.connect 45.140.128.78:10200 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167231,ts8
Game
gmvanilla- Game mode The mode is vanilla survival.
mp50- Max players Slot count: 50.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167231- Build Build 167231.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.