Direct join test
45.90.84.158:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Direct join test?
Currently Direct join test is offline, having last been seen 20 days 23 hours ago.
How does Direct join test rank against other Rust servers?
Over the last seven days, Direct join test is #15,460 for player hours, placing it in the top 67% of ranked servers globally.
Wipe schedule
What is the wipe schedule on Direct join test?
Too few wipes are on record for Direct join test to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 20 days 23 hours is how long the present world has lasted.
Server
Is Direct join test online, and how reliable is it?
The server Direct join test is offline as of the latest check; last seen 20 days 23 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. When Is Wipe has tracked it since 22 September 2026.
Which version of Rust does Direct join test run?
Rust network protocol 2633 and build 164530 on Windows is what Direct join test runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Direct join test located?
For Direct join test, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 45.90.84.158:28015.
Lists and tags
Which When Is Wipe lists include Direct join test? And filters?
The When Is Wipe lists Direct join test fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Direct join test mean?
The game's server browser reads the tags Direct join test publishes: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does Direct join test enforce? And settings?
No gather rate appears in Direct join test's name. With the default limit, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed under Community, it is a community server. VAC is on.
Which map does Direct join test run?
Direct join test uses a procedural map from the game's generator.
How to join
How do I join Direct join test?
Open Rust, press F1, and type client.connect 45.90.84.158:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs164530- Build The game build is 164530.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.