WindowsGSM - Server #2
46.1.184.12:2633 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is WindowsGSM - Server #2?
Currently WindowsGSM - Server #2 is offline, having last been seen 17 days 12 hours ago.
How does WindowsGSM - Server #2 rank against other Rust servers?
Over the last seven days, WindowsGSM - Server #2 is #14,398 for player hours, placing it in the top 61% of ranked servers globally.
Wipe schedule
What is the wipe schedule on WindowsGSM - Server #2?
Its rhythm is not yet clear from the wipes of WindowsGSM - Server #2 on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 28 days 12 hours.
Server
Is WindowsGSM - Server #2 online, and how reliable is it?
Live status for WindowsGSM - Server #2: offline, last seen 17 days 12 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. The earliest record When Is Wipe has is 24 September 2026.
Which version of Rust does WindowsGSM - Server #2 run?
The Rust version for WindowsGSM - Server #2 is network protocol 2633 and build 163794, on Windows. Steam updates your game, so the protocol matches when you join.
Where is WindowsGSM - Server #2 located?
No region is published by WindowsGSM - Server #2. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 46.1.184.12:2633 is its address.
Lists and tags
Which When Is Wipe lists include WindowsGSM - Server #2? And filters?
The When Is Wipe lists WindowsGSM - Server #2 fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on WindowsGSM - Server #2 mean?
The game's server browser reads the tags WindowsGSM - Server #2 publishes: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does WindowsGSM - Server #2 enforce? And settings?
WindowsGSM - Server #2's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. This is a community server, in the Community list. VAC is on.
Which map does WindowsGSM - Server #2 run?
The map on WindowsGSM - Server #2 is procedural, created by the game.
Join
How do I join WindowsGSM - Server #2?
Open Rust, press F1, and type client.connect 46.1.184.12:2633 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players Slot count: 50.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs163794- Build The game build is 163794.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.