Pokahontas
46.13.44.109:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Pokahontas?
Currently Pokahontas is offline, having last been seen 17 days 13 hours ago.
How does Pokahontas rank against other Rust servers?
For player hours in the last seven days, Pokahontas holds rank #16,599 and is in the top 71% of all ranked servers.
Wipe times
What is the wipe schedule on Pokahontas?
Its rhythm is not yet clear from the wipes of Pokahontas on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 17 days 13 hours is how long the present world has lasted.
Server
Is Pokahontas online, and how reliable is it?
The server Pokahontas is offline as of the latest check; last seen 17 days 13 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. When Is Wipe has tracked it since 26 September 2026.
Which version of Rust does Pokahontas run?
The Rust version for Pokahontas is network protocol 2633 and build 165217, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Pokahontas located?
There is no region published for Pokahontas. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 46.13.44.109:28015.
Lists and tags
Which When Is Wipe lists include Pokahontas? And filters?
The When Is Wipe lists Pokahontas fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Pokahontas mean?
gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 players; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set are the tags Pokahontas publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Pokahontas enforce? And settings?
No gather rate appears in Pokahontas's name. The group limit is 8 players, the default. The game mode for this server is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. A community server, it appears in the Community section. VAC is on.
Which map does Pokahontas run?
A procedural map, size 2,500 with seed 12345, is used by Pokahontas; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join Pokahontas?
Open Rust, press F1, and type client.connect 46.13.44.109:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players The server holds 10 players.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs165217- Build The game build is 165217.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.