Skip to the content
When Is Wipe

36,793 players on 11,503 servers

Online #10,092

240_FPS [RU]

EU 46.174.48.13:28015 checked 10m ago

weekly wipes vanillaoxide

Players

Now0/100
Peak, 48 hours–
7-day average0
7-day peak1
AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 45% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:37 UTC, in 1d 14h. Its weekly schedule tag · low confidence

usual gap
6.6 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 4.5

Coming wipes

  • 1d 14hThu 15 Oct, 18:37 UTC
  • 8d 14hThu 22 Oct, 18:37 UTC
  • 15d 14hThu 29 Oct, 18:37 UTC
  • 22d 15hThu 5 Nov, 19:00 UTCFW
  • 29d 14hThu 12 Nov, 18:37 UTC
  • 36d 14hThu 19 Nov, 18:37 UTC
  • 43d 14hThu 26 Nov, 18:37 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:37 UTCFW 12d ago 2 – running 1
Fri 25 Sep, 07:50 UTC 18d ago 4 halved by day 5 6.4 days 1
Fri 18 Sep, 11:51 UTC 25d ago 4 halved by day 4 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average
20/250
Rustafied.com - EU MainEU · groups of 16+ · weekly · 232 on average
6/100
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 228 on average
14/100
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 205 on average
4/250
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 173 on average
149/250
Rustoria.co - EU MondaysEU · groups of 12+ · weekly · 170 on average
102/200

Quick answers

from the figures on this page

Population

How busy is 240_FPS [RU]?

The current population of 240_FPS [RU] is 0 out of 100 slots. For the last seven days the mean was 0 players; the highest count was 1.

How does 240_FPS [RU] rank against other Rust servers?

By player hours over the last seven days, 240_FPS [RU] ranks #10,092 worldwide and #2,181 in Europe, sitting in the top 45% of all ranked servers.

Wipe times

What does wipe day look like on 240_FPS [RU]?

At their busiest, its recent wipes drew 3 players on average. 1 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 4.5.

What is the wipe schedule on 240_FPS [RU]?

The prediction follows its tag because too few wipes of 240_FPS [RU] are on record to confirm the schedule. Thursday 15 October at 18:37 UTC is when its next wipe is due. 12 days 9 hours is how long the present world has lasted. The tags state a weekly wipe schedule.

Server

Is 240_FPS [RU] online, and how reliable is it?

240_FPS [RU] is online at the moment. It reports an uptime that puts the last restart at about 3 minutes ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 15 September 2026.

Performance of 240_FPS [RU]: does it run smoothly?

In the last 48 hours, average server fps was 100, and it never dropped below 76. The highest entity count was 117,777, including buildings, deployables and everything else. The peak memory usage was 3,692 MB. Low fps together with an increasing entity count is what players call lag.

Which version of Rust does 240_FPS [RU] run?

Rust network protocol 2634 and build 167398 on Linux is what 240_FPS [RU] runs. Your game must match the protocol to connect, and Steam keeps it updated.

Where is 240_FPS [RU] located?

Its EU tag puts 240_FPS [RU] in Europe, where it lists itself. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 46.174.48.13:28015.

Tags, lists

Which When Is Wipe lists include 240_FPS [RU]? And filters?

The When Is Wipe lists 240_FPS [RU] fits are: EU Rust servers, Community Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

What do the server tags on 240_FPS [RU] mean?

The game's server browser reads the tags 240_FPS [RU] publishes: gmrust (Game mode): Standard survival is the game mode; mp100 (Max players): The server holds 100 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Vanilla: the stock game, with no changed rates, kits or rules; ^o (Oxide): The plugin framework here is Oxide (uMod); EU (Europe): The server browser files it under Europe. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.

Map and rules

What rules does 240_FPS [RU] enforce? And settings?

240_FPS [RU]'s name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. This is a community server, in the Community list. Plugins: Oxide. Vanilla is claimed: vanilla: the stock game, with no changed rates, kits or rules. Anti-cheat VAC from Valve is on.

Which map does 240_FPS [RU] run?

The map on 240_FPS [RU] is procedural, size 4,500, seed 782583436, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.

How to join

How do I join 240_FPS [RU]?

Open Rust, press F1, and type client.connect 46.174.48.13:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Standard survival is the game mode.
mp100
Max players The server holds 100 players.
ts8
Group limit Teams are capped at 8, as shipped by default.
v2634
Protocol Protocol 2634: to join, your game must match this version.
cs167398
Build Build 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Vanilla: the stock game, with no changed rates, kits or rules.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.