Develop\Test
46.174.49.209:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #634 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 days between real wipes
- on rhythm
- 14% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:17 UTC 8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 16:29 UTC 10d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC 11d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTCFW 12d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC 12d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC 19d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC 26d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC 27d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Develop\Test?
Right now Develop\Test is offline; the last sighting was 30 hours ago. Averaged over the past week: 0 players.
How does Develop\Test rank against other Rust servers?
Over the last seven days, Develop\Test is #15,986 for player hours, placing it in the top 71% of ranked servers globally. It sits at #634 in the quad group.
Wipe schedule
What does wipe day look like on Develop\Test?
The busiest points of its recent wipes drew 1 players on average. On the latest wipe, 25 hours passed before the crowd peaked. Half that peak or more was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Develop\Test?
There is no next wipe to predict for Develop\Test because it wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 8 days 5 hours ago the current world was made.
Server
Is Develop\Test online, and how reliable is it?
Right now Develop\Test is offline, with the most recent sighting 30 hours ago. The uptime it reports indicates a restart about 4 days 5 hours ago. 158 of 168 hours were online in the last 7 full days, 94% uptime. When Is Wipe has tracked it since 13 September 2026.
Performance of Develop\Test: does it run smoothly?
In the last 48 hours, average server fps was 60, and it never dropped below 59. At its peak it held 66,241 entities, which covers buildings, deployables and all other objects in the world. Memory use reached 3,963 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Develop\Test run?
Rust network protocol 2634 and build 167058 on Linux is what Develop\Test runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Develop\Test located?
There is no region published for Develop\Test. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 46.174.49.209:28015 is its address.
Tags, lists
Which When Is Wipe lists include Develop\Test? And filters?
Best modded Rust servers are the When Is Wipe lists that Develop\Test fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the server tags on Develop\Test mean?
These are the tags Develop\Test publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Capacity is 100 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Develop\Test enforce? And settings?
No gather rate appears in Develop\Test's name. The maximum group size is 4 players, under quad. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. VAC is on.
Which map does Develop\Test run?
A procedural map, size 3,500 with seed 1337, is used by Develop\Test; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Develop\Test?
Open Rust, press F1, and type client.connect 46.174.49.209:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. You can find its website at https://rust.basew.online.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts4,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp100- Max players Capacity is 100 slots.
ts4- Group limit 4 is the maximum team size.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167058- Build The game build is 167058.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.