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When Is Wipe

37,866 players on 11,473 servers

Online #14,560

PROJECT FRONTIER | DEV

46.36.152.239:28015 checked 14m ago

moddedoxide

Players

Now0/5
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeakWipe
00.250.50.75120:0021:0005:0006:0007:00Wiped Wed 14 Oct, 20:51 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average
58/300
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average
89/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average
8/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average
1/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average
17/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average
5/200

Quick answers

from the figures on this page

Population

How busy is PROJECT FRONTIER | DEV?

PROJECT FRONTIER | DEV is holding 0 of its 5 slots at the moment. The past seven days show 0 players on average and 1 at peak. In the last 48 hours, 06:00 UTC drew the highest average: 1 players.

How does PROJECT FRONTIER | DEV rank against other Rust servers?

Over the last seven days, PROJECT FRONTIER | DEV is #14,560 for player hours, placing it in the top 66% of ranked servers globally.

Wipe schedule

What is the wipe schedule on PROJECT FRONTIER | DEV?

The rhythm of PROJECT FRONTIER | DEV cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 11 hours is how long the present world has lasted.

Server details

Is PROJECT FRONTIER | DEV online, and how reliable is it?

Right now PROJECT FRONTIER | DEV is up and online. When Is Wipe has tracked it since 14 October 2026.

Which version of Rust does PROJECT FRONTIER | DEV run?

Rust network protocol 2634 and build 167781 on Windows is what PROJECT FRONTIER | DEV runs. Joining needs the same protocol version; Steam handles that update for you.

Where is PROJECT FRONTIER | DEV located?

No region is published by PROJECT FRONTIER | DEV. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 46.36.152.239:28015 is its address.

Lists and tags

Which When Is Wipe lists include PROJECT FRONTIER | DEV? And filters?

The When Is Wipe lists PROJECT FRONTIER | DEV fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on PROJECT FRONTIER | DEV mean?

These are the tags PROJECT FRONTIER | DEV publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.

Rules, map

What rules does PROJECT FRONTIER | DEV enforce? And settings?

PROJECT FRONTIER | DEV's name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. VAC is on.

Which map does PROJECT FRONTIER | DEV run?

The map on PROJECT FRONTIER | DEV is procedural, created by the game.

How to join

How do I join PROJECT FRONTIER | DEV?

Open Rust, press F1, and type client.connect 46.36.152.239:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival is the game mode.
mp5
Max players Slot count: 5.
ts8
Group limit Default team size applies: 8 maximum.
v2634
Protocol Your game version has to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking This server uses RakNet, the game's usual network layer.
$r?
Region code A region code is not set for this server.

Mods and access

^o
Oxide Oxide (uMod) is installed as the plugin framework.
^z
Modded Listed under Modded, with plugins or changed settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.