Timeweb Cloud
46.44.1.5:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Timeweb Cloud?
At present Timeweb Cloud shows as offline; its last appearance was 11 days 7 hours ago.
How does Timeweb Cloud rank against other Rust servers?
Over the last seven days, Timeweb Cloud is #13,887 for player hours, placing it in the top 61% of ranked servers globally.
Wipe times
What is the wipe schedule on Timeweb Cloud?
Its rhythm is not yet clear from the wipes of Timeweb Cloud on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 11 days 9 hours is how long the present world has lasted.
Server details
Is Timeweb Cloud online, and how reliable is it?
Right now Timeweb Cloud is offline, with the most recent sighting 11 days 7 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. Its first appearance in When Is Wipe data was 3 October 2026.
Which version of Rust does Timeweb Cloud run?
The Rust version for Timeweb Cloud is network protocol 2634 and build 166652, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Timeweb Cloud located?
No region is published by Timeweb Cloud. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 46.44.1.5:28015.
Lists and tags
Which When Is Wipe lists include Timeweb Cloud? And filters?
These When Is Wipe lists include Timeweb Cloud: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Timeweb Cloud mean?
These are the tags Timeweb Cloud publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp5 (Max players): The server holds 5 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Timeweb Cloud enforce? And settings?
The name of Timeweb Cloud does not state a gather rate. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. This is a community server, in the Community list. VAC is on.
Which map does Timeweb Cloud run?
A procedural map, made by the game, is used by Timeweb Cloud.
How to join
How do I join Timeweb Cloud?
Press F1 in Rust and enter client.connect 46.44.1.5:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp5- Max players The server holds 5 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build The game build is 166652.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.