Development Server
46.61.200.115:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Development Server?
At present Development Server shows as offline; its last appearance was 23 days 13 hours ago.
How does Development Server rank against other Rust servers?
Over the last seven days, Development Server is #13,280 for player hours, placing it in the top – of ranked servers globally.
Wipe schedule
What is the wipe schedule on Development Server?
The rhythm of Development Server cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 27 days 4 hours.
Server details
Is Development Server online, and how reliable is it?
Right now Development Server is offline, with the most recent sighting 23 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. When Is Wipe has tracked it since 16 September 2026.
Which version of Rust does Development Server run?
Rust network protocol 2633 and build 163794 on Windows is what Development Server runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Development Server located?
There is no region published for Development Server. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 46.61.200.115:28015 is its address.
Tags, lists
Which When Is Wipe lists include Development Server? And filters?
The When Is Wipe lists Development Server fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Development Server mean?
These are the tags Development Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Development Server enforce? And settings?
The name of Development Server does not state a gather rate. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. A community server, it appears in the Community section. The server has VAC, Valve's anti-cheat, on.
Which map does Development Server run?
Development Server uses a procedural map from the game's generator.
How to join
How do I join Development Server?
Open Rust, press F1, and type client.connect 46.61.200.115:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs163794- Build The game build is 163794.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.