Direct Protocol | Loopback Development
47.194.150.81:28035 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC 2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Direct Protocol | Loopback Development?
At present Direct Protocol | Loopback Development shows as offline; its last appearance was 44 hours ago. A seven-day average of 0 players, with a peak of 1.
How does Direct Protocol | Loopback Development rank against other Rust servers?
For player hours in the last seven days, Direct Protocol | Loopback Development holds rank #12,940 and is in the top 58% of all ranked servers.
Wipe schedule
What does wipe day look like on Direct Protocol | Loopback Development?
The busiest points of its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on Direct Protocol | Loopback Development?
Its rhythm is not yet clear from the wipes of Direct Protocol | Loopback Development on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 2 days 6 hours.
Server details
Is Direct Protocol | Loopback Development online, and how reliable is it?
The server Direct Protocol | Loopback Development is offline as of the latest check; last seen 44 hours ago. 0 of 24 hours were online in the last 1 full day, 0% uptime. Its first appearance in When Is Wipe data was 12 October 2026.
Which version of Rust does Direct Protocol | Loopback Development run?
The Rust version for Direct Protocol | Loopback Development is network protocol 2634 and build 166652, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Direct Protocol | Loopback Development located?
For Direct Protocol | Loopback Development, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 47.194.150.81:28035 is its address.
Lists and tags
Which When Is Wipe lists include Direct Protocol | Loopback Development? And filters?
Community Rust servers are the When Is Wipe lists that Direct Protocol | Loopback Development fits. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Direct Protocol | Loopback Development mean?
The game's server browser reads the tags Direct Protocol | Loopback Development publishes: gmrust (Game mode): Standard survival is the game mode; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Direct Protocol | Loopback Development enforce? And settings?
The name of Direct Protocol | Loopback Development does not state a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. You can fight and raid other players. A community server, it appears in the Community section. VAC is off.
Which map does Direct Protocol | Loopback Development run?
A procedural map, made by the game, is used by Direct Protocol | Loopback Development.
How to join
How do I join Direct Protocol | Loopback Development?
Open Rust, press F1, and type client.connect 47.194.150.81:28035 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp4- Max players Slot count: 4.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.