Ulis_Server
5.147.104.73:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Ulis_Server?
Currently Ulis_Server is offline, having last been seen 11 days 14 hours ago.
How does Ulis_Server rank against other Rust servers?
Over the last seven days, Ulis_Server is #15,920 for player hours, placing it in the top 70% of ranked servers globally.
Wipe schedule
What is the wipe schedule on Ulis_Server?
The rhythm of Ulis_Server cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 11 days 15 hours.
Server
Is Ulis_Server online, and how reliable is it?
Right now Ulis_Server is offline, with the most recent sighting 11 days 14 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. Its first appearance in When Is Wipe data was 2 October 2026.
Which version of Rust does Ulis_Server run?
The Rust version for Ulis_Server is network protocol 2634 and build 166586, on Windows. Steam updates your game, so the protocol matches when you join.
Where is Ulis_Server located?
No region is published by Ulis_Server. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 5.147.104.73:28015 is its address.
Tags, lists
Which When Is Wipe lists include Ulis_Server? And filters?
These When Is Wipe lists include Ulis_Server: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Ulis_Server mean?
gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code are the tags Ulis_Server publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Ulis_Server enforce? And settings?
The name of Ulis_Server does not state a gather rate. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. A community server, it appears in the Community section. Anti-cheat VAC from Valve is on.
Which map does Ulis_Server run?
Ulis_Server uses a procedural map from the game's generator.
Join
How do I join Ulis_Server?
Open Rust, press F1, and type client.connect 5.147.104.73:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166586- Build The game build is 166586.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.