Local Debug (no EAC)
5.76.183.4:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Local Debug (no EAC)?
Currently Local Debug (no EAC) is offline, having last been seen 21 days 5 hours ago.
How does Local Debug (no EAC) rank against other Rust servers?
For player hours in the last seven days, Local Debug (no EAC) holds rank #13,198 and is in the top 57% of all ranked servers.
Wipe times
What is the wipe schedule on Local Debug (no EAC)?
Too few wipes are on record for Local Debug (no EAC) to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 37 days 16 hours is how long the present world has lasted.
Server
Is Local Debug (no EAC) online, and how reliable is it?
Live status for Local Debug (no EAC): offline, last seen 21 days 5 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 17 September 2026.
Which version of Rust does Local Debug (no EAC) run?
Rust network protocol 2633 and build 163207 on Windows is what Local Debug (no EAC) runs. Joining needs the same protocol version; Steam handles that update for you.
Where is Local Debug (no EAC) located?
No region is published by Local Debug (no EAC). What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 5.76.183.4:28015 is its address.
Lists and tags
Which When Is Wipe lists include Local Debug (no EAC)? And filters?
The When Is Wipe lists Local Debug (no EAC) fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Debug (no EAC) mean?
The game's server browser reads the tags Local Debug (no EAC) publishes: gmrust (Game mode): This server runs standard Rust survival; mp8 (Max players): Capacity is 8 slots; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs163207 (Build): Build 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Local Debug (no EAC) enforce? And settings?
No gather rate appears in Local Debug (no EAC)'s name. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. A community server, it appears in the Community section. The server has VAC, Valve's anti-cheat, off.
Which map does Local Debug (no EAC) run?
Local Debug (no EAC) uses a procedural map from the game's generator.
Join
How do I join Local Debug (no EAC)?
Open Rust, press F1, and type client.connect 5.76.183.4:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp8- Max players Capacity is 8 slots.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs163207- Build Build 163207.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.