[GER] Virtual.Soldiers
5.83.165.77:10600 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 20hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTCFW 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is [GER] Virtual.Soldiers?
Currently [GER] Virtual.Soldiers is offline, having last been seen 32 hours ago. Looking at the last seven days, the average player count was 0.
How does [GER] Virtual.Soldiers rank against other Rust servers?
For player hours in the last seven days, [GER] Virtual.Soldiers holds rank #15,967 and is in the top 71% of all ranked servers.
Wipe schedule
What does wipe day look like on [GER] Virtual.Soldiers?
Its recent wipes drew an average busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on [GER] Virtual.Soldiers?
Once a month, at the force wipe, [GER] Virtual.Soldiers wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that clears every Rust server. 12 days 4 hours is how long the present world has lasted.
Server
Is [GER] Virtual.Soldiers online, and how reliable is it?
Right now [GER] Virtual.Soldiers is offline, with the most recent sighting 32 hours ago. It reports an uptime that puts the last restart at about 3 hours ago. 158 of 168 hours were online in the last 7 full days, 94% uptime. When Is Wipe has tracked it since 13 September 2026.
Performance of [GER] Virtual.Soldiers: does it run smoothly?
Over the past 48 hours, it averaged 10 server fps, with a minimum of 10. The highest entity count was 65,467, including buildings, deployables and everything else. The peak memory usage was 1,963 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does [GER] Virtual.Soldiers run?
Rust network protocol 2634 and build 167584 on Windows is what [GER] Virtual.Soldiers runs. Joining needs the same protocol version; Steam handles that update for you.
Where is [GER] Virtual.Soldiers located?
No region tag is published by [GER] Virtual.Soldiers, but its name points to Europe. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 5.83.165.77:10600.
Tags, lists
Which When Is Wipe lists include [GER] Virtual.Soldiers? And filters?
These When Is Wipe lists include [GER] Virtual.Soldiers: EU Rust servers and Best modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [GER] Virtual.Soldiers mean?
The game's server browser reads the tags [GER] Virtual.Soldiers publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167584 (Build): Build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does [GER] Virtual.Soldiers enforce? And settings?
[GER] Virtual.Soldiers's name makes no mention of a gather rate. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. You can fight and raid other players. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is on.
Which map does [GER] Virtual.Soldiers run?
The map on [GER] Virtual.Soldiers is procedural, size 3,500, seed 6738, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join [GER] Virtual.Soldiers?
Open Rust, press F1, and type client.connect 5.83.165.77:10600 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla form.
mp50- Max players Capacity is 50 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167584- Build Build 167584.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.