Local Dev Server
50.20.242.36:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:45 UTC 1d ago | – | – | – | 1 |
| Mon 12 Oct, 08:46 UTC 2d ago | – | – | – | 0 |
| Fri 9 Oct, 23:07 UTC 4d ago | – | – | – | 0 |
| Fri 9 Oct, 22:30 UTC 4d ago | – | – | – | 1 |
| Thu 8 Oct, 20:43 UTC 5d ago | – | – | – | 0 |
| Wed 7 Oct, 00:42 UTC 7d ago | – | – | – | 0 |
| Wed 7 Oct, 00:22 UTC 7d ago | – | – | – | 0 |
| Tue 6 Oct, 00:17 UTC 8d ago | – | – | – | 0 |
| Mon 5 Oct, 17:39 UTC 8d ago | – | – | – | 1 |
| Sun 4 Oct, 21:05 UTC 9d ago | – | – | – | 0 |
| Sun 4 Oct, 19:10 UTC 9d ago | – | – | – | 1 |
| Wed 30 Sep, 17:56 UTC 13d ago | – | – | – | 1 |
| Wed 30 Sep, 14:10 UTC 14d ago | – | – | – | 1 |
| Tue 29 Sep, 22:35 UTC 14d ago | – | – | – | 1 |
| Tue 29 Sep, 21:24 UTC 14d ago | – | – | – | 1 |
| Tue 29 Sep, 20:58 UTC 14d ago | – | – | – | 0 |
| Tue 29 Sep, 20:37 UTC 14d ago | – | – | – | 1 |
| Thu 17 Sep, 13:45 UTC 27d ago | 1 | – | 12.3 days | 1 |
Similar servers
Quick answers
Player counts
How busy is Local Dev Server?
At present Local Dev Server shows as offline; its last appearance was 41 hours ago. For the last seven days the mean was 0 players; the highest count was 1. In the last 48 hours, 21:00 UTC drew the highest average: 1 players.
How does Local Dev Server rank against other Rust servers?
Over the last seven days, Local Dev Server is #8,195 for player hours, placing it in the top 37% of ranked servers globally.
Wipe times
What is the wipe schedule on Local Dev Server?
Every few hours Local Dev Server starts a new world, so it has no wipe schedule, and none of those resets is a wipe.
Server
Is Local Dev Server online, and how reliable is it?
Live status for Local Dev Server: offline, last seen 41 hours ago. 51 of 168 hours were online in the last 7 full days, 30% uptime. Its first appearance in When Is Wipe data was 16 September 2026.
Which version of Rust does Local Dev Server run?
On Local Dev Server, the Rust version is network protocol 2634 and build 167584 and the OS is Windows. Steam updates your game, so the protocol matches when you join.
Where is Local Dev Server located?
For Local Dev Server, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 50.20.242.36:28015 is its address.
Tags, lists
Which When Is Wipe lists include Local Dev Server? And filters?
These When Is Wipe lists include Local Dev Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Local Dev Server mean?
The game's server browser reads the tags Local Dev Server publishes: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167584 (Build): Build 167584; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Local Dev Server enforce? And settings?
Local Dev Server's name makes no mention of a gather rate. The group limit is 8 players, the default. gather, build and raid, as standard That is the game mode: survival. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. Anti-cheat VAC from Valve is on.
How to join
How do I join Local Dev Server?
Open Rust, press F1, and type client.connect 50.20.242.36:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167584- Build Build 167584.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.