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When Is Wipe

43,964 players on 11,483 servers

Online #15,923

TrinityRust.com | AU - Dev

51.161.198.169:28010 checked 9m ago

moddedcarbon

Players

Now0/?
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeakWipe
0123401:0010:0019:0005:0014:0023:00Wiped Wed 14 Oct, 10:10 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304001:0010:0019:0005:0014:0023:00Wiped Wed 14 Oct, 10:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 04:06 UTC, in 1d 3h. Every Friday at 04:06 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
80%
of its recent wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  • 1d 3hFri 16 Oct, 04:06 UTC
  • 8d 3hFri 23 Oct, 04:06 UTC
  • 15d 3hFri 30 Oct, 04:06 UTC
  • 21d 18hThu 5 Nov, 19:00 UTCFW
  • 22d 3hFri 6 Nov, 04:06 UTC
  • 29d 3hFri 13 Nov, 04:06 UTC
  • 36d 3hFri 20 Nov, 04:06 UTC
  • 43d 3hFri 27 Nov, 04:06 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:10 UTC 14h ago – – running 0
Fri 9 Oct, 04:06 UTC 5d ago 0 – – 0
Fri 2 Oct, 02:03 UTC 12d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC 19d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC 26d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AUS] Rust in PeaceOC · groups of 8+ · 1 on average
0/50
Rustafied.com - AU LongOC · groups of 16+ · monthly · 146 on average
61/100
Rustafied.com - AU MainOC · groups of 16+ · weekly · 123 on average
12/100
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average
27/100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 52 on average
4/150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 32 on average
17/100

Quick answers

from the figures on this page

Player counts

How busy is TrinityRust.com | AU - Dev?

0 players are on TrinityRust.com | AU - Dev right now. Averaged over the past week: 0 players.

How does TrinityRust.com | AU - Dev rank against other Rust servers?

Over the last seven days, TrinityRust.com | AU - Dev is #15,923 for player hours, placing it in the top 72% of ranked servers globally.

Wipe schedule

What does wipe day look like on TrinityRust.com | AU - Dev?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaks.

What is the wipe schedule on TrinityRust.com | AU - Dev?

The wipe rhythm of TrinityRust.com | AU - Dev is every Friday at 04:06 UTC. On Friday 16 October at 04:06 UTC the next wipe falls due. 14 hours ago the current world was made.

Server details

Is TrinityRust.com | AU - Dev online, and how reliable is it?

TrinityRust.com | AU - Dev is online at the moment. Based on reported uptime, the last restart was roughly 12 hours ago. In the last 7 full days, it was up for 116 of 168 hours, or 69% of the time. Its first appearance in When Is Wipe data was 13 September 2026.

Performance of TrinityRust.com | AU - Dev: does it run smoothly?

Over the past 48 hours, it averaged 32 server fps, with a minimum of 32. The highest entity count was 141,408, including buildings, deployables and everything else. Memory use reached 5,569 MB. The feeling of lag players report is caused by low fps and entities climbing.

Which version of Rust does TrinityRust.com | AU - Dev run?

The Rust version for TrinityRust.com | AU - Dev is network protocol 2634 and build 167781, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.

Where is TrinityRust.com | AU - Dev located?

Its name points to Oceania, though TrinityRust.com | AU - Dev publishes no region tag. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 51.161.198.169:28010 is its address.

Lists and tags

Which When Is Wipe lists include TrinityRust.com | AU - Dev? And filters?

Oceania Rust servers and Best modded Rust servers are the When Is Wipe lists that TrinityRust.com | AU - Dev fits. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on TrinityRust.com | AU - Dev mean?

gmrust (Game mode): Standard survival is the game mode; mp0 (Max players): Capacity is 0 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): This server runs Carbon for plugins are the tags TrinityRust.com | AU - Dev publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.

Rules, map

What rules does TrinityRust.com | AU - Dev enforce? And settings?

TrinityRust.com | AU - Dev's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. The server has VAC, Valve's anti-cheat, on.

Which map does TrinityRust.com | AU - Dev run?

TrinityRust.com | AU - Dev runs a procedural map of size 4,950 with seed 999466525, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.

How to join

How do I join TrinityRust.com | AU - Dev?

Open Rust, press F1, and type client.connect 51.161.198.169:28010 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. You can find its website at https://trinityrust.com/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival is the game mode.
mp0
Max players Capacity is 0 slots.
ts8
Group limit The team limit is 8, the game's default.
v2634
Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code A region code is not set for this server.

Mods and access

^z
Modded Plugins or modified settings put this server in the Modded section.
^y
Carbon This server runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.