Paul's Test Server
51.6.180.196:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Paul's Test Server?
Currently Paul's Test Server is offline, having last been seen 14 days 23 hours ago.
How does Paul's Test Server rank against other Rust servers?
By player hours over the last seven days, Paul's Test Server ranks #16,880 worldwide and sits in the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on Paul's Test Server?
Too few wipes are on record for Paul's Test Server to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 17 days 2 hours.
Server
Is Paul's Test Server online, and how reliable is it?
Live status for Paul's Test Server: offline, last seen 14 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. The earliest record When Is Wipe has is 27 September 2026.
Which version of Rust does Paul's Test Server run?
Rust network protocol 2633 and build 165217 on Windows is what Paul's Test Server runs. Joining needs the same protocol version; Steam handles that update for you.
Where is Paul's Test Server located?
For Paul's Test Server, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 51.6.180.196:28015 is its address.
Lists and tags
Which When Is Wipe lists include Paul's Test Server? And filters?
These When Is Wipe lists include Paul's Test Server: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Paul's Test Server mean?
gmrust (Game mode): Standard survival is the game mode; mp2 (Max players): The server holds 2 players; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server are the tags Paul's Test Server publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Paul's Test Server enforce? And settings?
No gather rate appears in Paul's Test Server's name. The group limit is 8 players, the default. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. A community server, it appears in the Community section. VAC is on.
Which map does Paul's Test Server run?
The map on Paul's Test Server is procedural, created by the game.
How to join
How do I join Paul's Test Server?
Open Rust, press F1, and type client.connect 51.6.180.196:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp2- Max players The server holds 2 players.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs165217- Build The game build is 165217.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.