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When Is Wipe

37,866 players on 11,473 servers

Online #15,885

A Shockbyte x Discord Production Rust Server

51.79.218.247:23104 checked 12m ago

Players

Now0/125
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 395 on average
224/225
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 332 on average
126/200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average
206/250
Rustoria.co - EU LongEU · groups of 14+ · monthly · 314 on average
138/200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average
28/250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 269 on average
141/175

Quick answers

from the figures on this page

Player counts

How busy is A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is holding 0 of its 125 slots at the moment. The past week gives an average of 0 players.

How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?

Over the last seven days, A Shockbyte x Discord Production Rust Server is #15,885 for player hours, placing it in the top 72% of ranked servers globally.

Wipe times

What is the wipe schedule on A Shockbyte x Discord Production Rust Server?

The rhythm of A Shockbyte x Discord Production Rust Server cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 10 days 13 hours.

Server details

Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?

Live status for A Shockbyte x Discord Production Rust Server: online. Based on reported uptime, the last restart was roughly 10 days 11 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 4 October 2026.

Performance of A Shockbyte x Discord Production Rust Server: does it run smoothly?

The last 48 hours saw an average of 253 server fps and a low of 245. At its peak it held 8,260 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 2,908 MB. The feeling of lag players report is caused by low fps and entities climbing.

Which version of Rust does A Shockbyte x Discord Production Rust Server run?

Rust network protocol 2634 and build 166652 on Linux is what A Shockbyte x Discord Production Rust Server runs. Steam updates your game, so the protocol matches when you join.

Where is A Shockbyte x Discord Production Rust Server located?

No region is published by A Shockbyte x Discord Production Rust Server. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 51.79.218.247:23104.

Lists and tags

Which When Is Wipe lists include A Shockbyte x Discord Production Rust Server? And filters?

Community Rust servers are the When Is Wipe lists that A Shockbyte x Discord Production Rust Server fits. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on A Shockbyte x Discord Production Rust Server mean?

The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): This server runs standard Rust survival; mp125 (Max players): Slot count: 125; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.

Rules, map

What rules does A Shockbyte x Discord Production Rust Server enforce? And settings?

The name of A Shockbyte x Discord Production Rust Server does not state a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. A community server, it appears in the Community section. Anti-cheat VAC from Valve is on.

Which map does A Shockbyte x Discord Production Rust Server run?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 1,500, seed 50000, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.

Join

How do I join A Shockbyte x Discord Production Rust Server?

Open Rust, press F1, and type client.connect 51.79.218.247:23104 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp125
Max players Slot count: 125.
ts8
Group limit The team limit is 8, the game's default.
v2634
Protocol Protocol 2634: to join, your game must match this version.
cs166652
Build Build 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.