A Shockbyte Rust Server
51.81.176.81:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- on rhythm
- 38% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 17:18 UTC 2d ago | 1 | – | running | 0 |
| Sun 11 Oct, 09:22 UTC 3d ago | 1 | – | 0.3 days | 0 |
| Fri 9 Oct, 08:42 UTC 5d ago | 1 | held half | 2 days | 1 |
| Thu 8 Oct, 06:25 UTC 6d ago | 1 | – | 1.1 days | 0 |
| Tue 6 Oct, 22:24 UTC 7d ago | 1 | – | 1.3 days | 0 |
| Tue 6 Oct, 05:55 UTC 8d ago | 1 | – | 0.7 days | 1 |
| Mon 5 Oct, 05:02 UTC 9d ago | 1 | – | 1 days | 0 |
| Sun 4 Oct, 04:07 UTC 10d ago | 1 | – | 1 days | 0 |
| Thu 1 Oct, 18:39 UTCFW 12d ago | 1 | held half | 2.4 days | 0 |
| Tue 29 Sep, 22:04 UTC 14d ago | 1 | – | 1.9 days | 1 |
| Mon 28 Sep, 21:43 UTC 15d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 17:23 UTC 16d ago | 1 | – | 1.2 days | 0 |
| Sat 26 Sep, 02:27 UTC 18d ago | 1 | – | 1.6 days | 1 |
| Thu 24 Sep, 17:57 UTC 19d ago | 1 | – | 1.4 days | 0 |
| Thu 24 Sep, 01:38 UTC 20d ago | 1 | – | 0.7 days | 0 |
| Wed 23 Sep, 18:19 UTC 20d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 07:20 UTC 21d ago | 1 | – | 0.5 days | 1 |
| Tue 22 Sep, 20:07 UTC 21d ago | 1 | – | 0.5 days | 1 |
| Tue 22 Sep, 01:30 UTC 22d ago | 1 | – | 0.8 days | 0 |
| Mon 21 Sep, 04:19 UTC 23d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is A Shockbyte Rust Server?
A Shockbyte Rust Server is holding 1 of its 2 slots at the moment. For the last seven days the mean was 0 players; the highest count was 1. In the last 48 hours, 16:00 UTC drew the highest average: 1 players.
How does A Shockbyte Rust Server rank against other Rust servers?
For player hours in the last seven days, A Shockbyte Rust Server holds rank #4,448 and is in the top 20% of all ranked servers.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
The busiest points of its recent wipes drew 1 players on average. The crowd reaches its peak 2 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on A Shockbyte Rust Server?
With no regular pattern, A Shockbyte Rust Server wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 2 days 16 hours is how long the present world has lasted.
Server
Is A Shockbyte Rust Server online, and how reliable is it?
Live status for A Shockbyte Rust Server: online. Based on reported uptime, the last restart was roughly 4 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of A Shockbyte Rust Server: does it run smoothly?
In the last 48 hours, average server fps was 231, and it never dropped below 216. The highest entity count was 29,934, including buildings, deployables and everything else. Memory use reached 3,060 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does A Shockbyte Rust Server run?
The Rust version for A Shockbyte Rust Server is network protocol 2634 and build 167781, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is A Shockbyte Rust Server located?
There is no region published for A Shockbyte Rust Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.81.176.81:28015.
Lists and tags
Which When Is Wipe lists include A Shockbyte Rust Server? And filters?
The When Is Wipe lists A Shockbyte Rust Server fits are: Community Rust servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): Capacity is 2 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does A Shockbyte Rust Server enforce? And settings?
A Shockbyte Rust Server's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed under Community, it is a community server. Anti-cheat VAC from Valve is on.
Which map does A Shockbyte Rust Server run?
The map on A Shockbyte Rust Server is procedural, size 2,500, seed 50575, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 51.81.176.81:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp2- Max players Capacity is 2 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.