Coog's Hunger Games
51.81.179.115:27457 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 03:18 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 15:53 UTC 2d ago | – | – | – | 0 |
| Sun 11 Oct, 15:26 UTC 3d ago | – | – | – | 0 |
| Fri 9 Oct, 14:39 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 14:22 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 14:13 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 13:58 UTC 5d ago | – | – | – | 1 |
| Fri 9 Oct, 00:24 UTC 5d ago | – | – | – | 0 |
| Thu 8 Oct, 00:01 UTC 6d ago | – | – | – | 0 |
| Wed 7 Oct, 02:41 UTC 7d ago | 1 | – | 0.9 days | 0 |
| Sat 3 Oct, 19:12 UTC 11d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Fri 2 Oct, 00:04 UTC 12d ago | 1 | – | 1.8 days | 0 |
| Tue 29 Sep, 23:27 UTC 14d ago | 1 | held half | 2 days | 1 |
| Tue 29 Sep, 04:43 UTC 15d ago | 1 | – | 0.8 days | 1 |
| Sat 26 Sep, 05:48 UTC 18d ago | 1 | held half | 3 days | 0 |
| Mon 21 Sep, 18:21 UTC 23d ago | 1 | halved by day 3 | 4.5 days | 1 |
| Sun 20 Sep, 19:19 UTC 24d ago | 2 +1 queue | – | 1 days | 1 |
Similar servers
Quick answers
Population
How busy is Coog's Hunger Games?
Coog's Hunger Games is holding 0 of its 1 slots at the moment. For the last seven days the mean was 0 players; the highest count was 1. The busiest time in the last 48 hours was 03:00 UTC, when the average was 0 players.
How does Coog's Hunger Games rank against other Rust servers?
Over the last seven days, Coog's Hunger Games is #5,926 for player hours, placing it in the top 27% of ranked servers globally.
Wipe schedule
What is the wipe schedule on Coog's Hunger Games?
No wipe schedule exists for Coog's Hunger Games: it rebuilds its world every few hours and none of those resets counts as a wipe.
Server details
Is Coog's Hunger Games online, and how reliable is it?
Coog's Hunger Games is online at the moment. Based on reported uptime, the last restart was roughly 1 hours ago. 153 of 168 hours were online in the last 7 full days, 91% uptime. The earliest record When Is Wipe has is 20 September 2026.
Performance of Coog's Hunger Games: does it run smoothly?
In the last 48 hours, average server fps was 158, and it never dropped below 106. Buildings, deployables and other world objects pushed the entity count as high as 96,561. The peak memory usage was 3,563 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Coog's Hunger Games run?
On Coog's Hunger Games, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is Coog's Hunger Games located?
For Coog's Hunger Games, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 51.81.179.115:27457.
Lists and tags
Which When Is Wipe lists include Coog's Hunger Games? And filters?
These When Is Wipe lists include Coog's Hunger Games: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Coog's Hunger Games mean?
gmrust (Game mode): Standard survival is the game mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings are the tags Coog's Hunger Games publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Coog's Hunger Games enforce? And settings?
Coog's Hunger Games's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does Coog's Hunger Games run?
The map on Coog's Hunger Games is procedural, size 4,000, seed 1149832040, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Coog's Hunger Games?
Open Rust, press F1, and type client.connect 51.81.179.115:27457 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp1- Max players Slot count: 1.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.