Rust @ ServerProject.net
51.83.172.143:29004 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, and #630 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rust @ ServerProject.net?
At present Rust @ ServerProject.net shows as offline; its last appearance was 47 hours ago. Averaged over the past week: 0 players.
How does Rust @ ServerProject.net rank against other Rust servers?
By player hours over the last seven days, Rust @ ServerProject.net ranks #15,892 worldwide and sits in the top 72% of all ranked servers. #630 is where it places among quad servers.
Wipe times
What is the wipe schedule on Rust @ ServerProject.net?
Its rhythm is not yet clear from the wipes of Rust @ ServerProject.net on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 31 days 6 hours is how long the present world has lasted.
Server
Is Rust @ ServerProject.net online, and how reliable is it?
The server Rust @ ServerProject.net is offline as of the latest check; last seen 47 hours ago. The uptime it reports indicates a restart about 15 hours ago. 141 of 168 hours were online in the last 7 full days, 84% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of Rust @ ServerProject.net: does it run smoothly?
The last 48 hours saw an average of 60 server fps and a low of 60. Buildings, deployables and other world objects pushed the entity count as high as 49,786. The peak memory usage was 1,318 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Rust @ ServerProject.net run?
On Rust @ ServerProject.net, the Rust version is network protocol 2633 and build 163794 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Rust @ ServerProject.net located?
There is no region published for Rust @ ServerProject.net. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 51.83.172.143:29004 is its address.
Tags, lists
Which When Is Wipe lists include Rust @ ServerProject.net? And filters?
The When Is Wipe lists Rust @ ServerProject.net fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on Rust @ ServerProject.net mean?
The game's server browser reads the tags Rust @ ServerProject.net publishes: gmrust (Game mode): Standard survival is the game mode; mp30 (Max players): Capacity is 30 slots; ts4 (Group limit): 4 is the maximum team size; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs163794 (Build): This server runs build 163794; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Rust @ ServerProject.net enforce? And settings?
No gather rate appears in Rust @ ServerProject.net's name. quad, with a maximum of 4 players per group. standard survival: gathering, building, raiding That is the game mode: survival. You can fight and raid other players. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is on.
Which map does Rust @ ServerProject.net run?
Rust @ ServerProject.net runs a procedural map of size 3,000 with seed 11124, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Rust @ ServerProject.net?
Open Rust, press F1, and type client.connect 51.83.172.143:29004 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. The address for its site is https://ServerProject.net/en.
Server tags
Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp30- Max players Capacity is 30 slots.
ts4- Group limit 4 is the maximum team size.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs163794- Build This server runs build 163794.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.