Rust @ ServerProject.net
51.83.172.143:29028 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, and #455 of the quad servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.7 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC 3d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC 6d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Rust @ ServerProject.net?
Rust @ ServerProject.net is holding 0 of its 500 slots at the moment. A seven-day average of 0 players, with a peak of 1.
How does Rust @ ServerProject.net rank against other Rust servers?
For player hours in the last seven days, Rust @ ServerProject.net holds rank #8,394 and is in the top 38% of all ranked servers. It sits at #455 in the quad group.
Wipe times
What does wipe day look like on Rust @ ServerProject.net?
At their busiest, its recent wipes drew 1 players on average. The crowd reaches its peak 0 hours after the latest wipe. Half that peak or more was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Rust @ ServerProject.net?
Too few wipes are on record for Rust @ ServerProject.net to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 3 days 8 hours.
Server
Is Rust @ ServerProject.net online, and how reliable is it?
Right now Rust @ ServerProject.net is up and online. It reports an uptime that puts the last restart at about 16 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Rust @ ServerProject.net: does it run smoothly?
Over the past 48 hours, it averaged 60 server fps, with a minimum of 60. Buildings, deployables and other world objects pushed the entity count as high as 50,606. Memory use reached 1,795 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Rust @ ServerProject.net run?
The Rust version for Rust @ ServerProject.net is network protocol 2634 and build 167398, on Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Rust @ ServerProject.net located?
For Rust @ ServerProject.net, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 51.83.172.143:29028 is its address.
Lists and tags
Which When Is Wipe lists include Rust @ ServerProject.net? And filters?
These When Is Wipe lists include Rust @ ServerProject.net: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
What do the server tags on Rust @ ServerProject.net mean?
These are the tags Rust @ ServerProject.net publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp500 (Max players): The server holds 500 players; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167398 (Build): Build 167398; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Rust @ ServerProject.net enforce? And settings?
No gather rate appears in Rust @ ServerProject.net's name. quad, with a maximum of 4 players per group. The game mode for this server is survival, standard survival: gathering, building, raiding. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does Rust @ ServerProject.net run?
The map on Rust @ ServerProject.net is procedural, size 3,000, seed 11124, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join Rust @ ServerProject.net?
Open Rust, press F1, and type client.connect 51.83.172.143:29028 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. The address for its site is https://ServerProject.net/en.
Server tags
Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp500- Max players The server holds 500 players.
ts4- Group limit 4 is the maximum team size.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167398- Build Build 167398.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.