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When Is Wipe

42,193 players on 11,472 servers

Offline #15,468

CSE Network | Rust | DEV

51.83.197.88:28015 checked 28d ago

moddedcarbon

Players

Now0/5
Peak, 48 hours–
7-day average0
7-day peak–
No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
86/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
82/225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
90/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
30/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
7/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average
21/700

Quick answers

from the figures on this page

Population

How busy is CSE Network | Rust | DEV?

Currently CSE Network | Rust | DEV is offline, having last been seen 28 days 23 hours ago.

How does CSE Network | Rust | DEV rank against other Rust servers?

For player hours in the last seven days, CSE Network | Rust | DEV holds rank #15,468 and is in the top – of all ranked servers.

Wipe schedule

What is the wipe schedule on CSE Network | Rust | DEV?

Its rhythm is not yet clear from the wipes of CSE Network | Rust | DEV on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 29 days 16 hours.

Server

Is CSE Network | Rust | DEV online, and how reliable is it?

The server CSE Network | Rust | DEV is offline as of the latest check; last seen 28 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. When Is Wipe has tracked it since 15 September 2026.

Which version of Rust does CSE Network | Rust | DEV run?

The Rust version for CSE Network | Rust | DEV is network protocol 2633 and build 163794, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.

Where is CSE Network | Rust | DEV located?

No region is published by CSE Network | Rust | DEV. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 51.83.197.88:28015.

Tags, lists

Which When Is Wipe lists include CSE Network | Rust | DEV? And filters?

These When Is Wipe lists include CSE Network | Rust | DEV: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on CSE Network | Rust | DEV mean?

These are the tags CSE Network | Rust | DEV publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon provides the plugin framework here. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Map and rules

What rules does CSE Network | Rust | DEV enforce? And settings?

The name of CSE Network | Rust | DEV does not state a gather rate. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Carbon plugins are used. VAC is on.

Which map does CSE Network | Rust | DEV run?

A procedural map, made by the game, is used by CSE Network | Rust | DEV.

How to join

How do I join CSE Network | Rust | DEV?

Press F1 in Rust and enter client.connect 51.83.197.88:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players The server holds 5 players.
ts8
Group limit Teams are capped at 8, as shipped by default.
v2633
Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs163794
Build Build 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.