4Netplayers Rust Server
51.83.238.197:28100 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7.3 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 18:38 UTC 2d ago | 1 | – | running | 0 |
| Sun 4 Oct, 11:03 UTC 10d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is 4Netplayers Rust Server?
The current population of 4Netplayers Rust Server is 0 out of 10 slots. For the last seven days the mean was 0 players; the highest count was 1. The busiest time in the last 48 hours was 18:00 UTC, when the average was 1 players.
How does 4Netplayers Rust Server rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Rust Server ranks #8,670 worldwide and sits in the top 39% of all ranked servers.
Wipe times
What does wipe day look like on 4Netplayers Rust Server?
Its recent wipes drew an average busiest crowd of 1 players. 47 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 1.
What is the wipe schedule on 4Netplayers Rust Server?
The rhythm of 4Netplayers Rust Server cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 2 days 22 hours.
Server details
Is 4Netplayers Rust Server online, and how reliable is it?
4Netplayers Rust Server is online at the moment. Based on reported uptime, the last restart was roughly 7 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. When Is Wipe has tracked it since 4 October 2026.
Performance of 4Netplayers Rust Server: does it run smoothly?
In the last 48 hours, average server fps was 30, and it never dropped below 30. Buildings, deployables and other world objects pushed the entity count as high as 90,690. Memory use reached 2,828 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does 4Netplayers Rust Server run?
The Rust version for 4Netplayers Rust Server is network protocol 2634 and build 167781, on Linux. Steam updates your game, so the protocol matches when you join.
Where is 4Netplayers Rust Server located?
For 4Netplayers Rust Server, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 51.83.238.197:28100 is its address.
Tags, lists
Which When Is Wipe lists include 4Netplayers Rust Server? And filters?
The When Is Wipe lists 4Netplayers Rust Server fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on 4Netplayers Rust Server mean?
These are the tags 4Netplayers Rust Server publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server holds 10 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does 4Netplayers Rust Server enforce? And settings?
No gather rate appears in 4Netplayers Rust Server's name. Under the default setting, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. Listed under Community, it is a community server. The server has VAC, Valve's anti-cheat, on.
Which map does 4Netplayers Rust Server run?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1586762, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 51.83.238.197:28100 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode Survival in vanilla form.
mp10- Max players The server holds 10 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.