Rusty Zombie 4Netplayers
51.83.238.216:29200 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rusty Zombie 4Netplayers?
Right now Rusty Zombie 4Netplayers is offline; the last sighting was 26 days 9 hours ago.
How does Rusty Zombie 4Netplayers rank against other Rust servers?
For player hours in the last seven days, Rusty Zombie 4Netplayers holds rank #15,478 and is in the top 70% of all ranked servers. It sits at #616 in the quad group.
Wipe times
What is the wipe schedule on Rusty Zombie 4Netplayers?
Its rhythm is not yet clear from the wipes of Rusty Zombie 4Netplayers on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 40 days 12 hours is how long the present world has lasted.
Server details
Is Rusty Zombie 4Netplayers online, and how reliable is it?
Right now Rusty Zombie 4Netplayers is offline, with the most recent sighting 26 days 9 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. When Is Wipe has tracked it since 13 September 2026.
Which version of Rust does Rusty Zombie 4Netplayers run?
The Rust version for Rusty Zombie 4Netplayers is network protocol 2633 and build 164530, on Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Rusty Zombie 4Netplayers located?
There is no region published for Rusty Zombie 4Netplayers. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 51.83.238.216:29200.
Tags, lists
Which When Is Wipe lists include Rusty Zombie 4Netplayers? And filters?
These When Is Wipe lists include Rusty Zombie 4Netplayers: Best modded Rust servers and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on Rusty Zombie 4Netplayers mean?
gmsoftcore (Game mode): An easier ruleset applies: softcore; mp10 (Max players): Capacity is 10 slots; ts4 (Group limit): The team limit is 4; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^s (Softcore): Facepunch's softcore mode: part of your inventory survives death; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags Rusty Zombie 4Netplayers publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Rusty Zombie 4Netplayers enforce? And settings?
The name of Rusty Zombie 4Netplayers does not state a gather rate. The maximum group size is 4 players, under quad. A gentler mode from Facepunch: part of your loot is kept That is the game mode: softcore. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. VAC is on.
Which map does Rusty Zombie 4Netplayers run?
The map on Rusty Zombie 4Netplayers is procedural, size 4,500, seed 526772873, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join Rusty Zombie 4Netplayers?
Press F1 in Rust and enter client.connect 51.83.238.216:29200 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z
Game
gmsoftcore- Game mode An easier ruleset applies: softcore.
mp10- Max players Capacity is 10 slots.
ts4- Group limit The team limit is 4.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs164530- Build Build 164530.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Difficulty
^s- Softcore Facepunch's softcore mode: part of your inventory survives death.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.