4Netplayers.The.special.forces
51.89.152.8:32600 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #637 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is 4Netplayers.The.special.forces?
Currently 4Netplayers.The.special.forces is offline, having last been seen 11 days 20 hours ago.
How does 4Netplayers.The.special.forces rank against other Rust servers?
For player hours in the last seven days, 4Netplayers.The.special.forces holds rank #15,915 and is in the top 69% of all ranked servers. It sits at #637 in the quad group.
Wipe schedule
What is the wipe schedule on 4Netplayers.The.special.forces?
Too few wipes are on record for 4Netplayers.The.special.forces to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 40 days.
Server
Is 4Netplayers.The.special.forces online, and how reliable is it?
Right now 4Netplayers.The.special.forces is offline, with the most recent sighting 11 days 20 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 15 September 2026.
Which version of Rust does 4Netplayers.The.special.forces run?
On 4Netplayers.The.special.forces, the Rust version is network protocol 2633 and build 165217 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is 4Netplayers.The.special.forces located?
There is no region published for 4Netplayers.The.special.forces. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 51.89.152.8:32600 is its address.
Tags, lists
Which When Is Wipe lists include 4Netplayers.The.special.forces? And filters?
These When Is Wipe lists include 4Netplayers.The.special.forces: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on 4Netplayers.The.special.forces mean?
These are the tags 4Netplayers.The.special.forces publishes, read by the game's server browser: gmsoftcore (Game mode): An easier ruleset applies: softcore; mp10 (Max players): Capacity is 10 slots; ts4 (Group limit): Teams are capped at 4; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does 4Netplayers.The.special.forces enforce? And settings?
4Netplayers.The.special.forces's name makes no mention of a gather rate. The maximum group size is 4 players, under quad. The game mode for this server is softcore, Facepunch's less punishing mode: some loot is kept. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. VAC is on.
Which map does 4Netplayers.The.special.forces run?
A procedural map, size 4,500 with seed 1382625960, is used by 4Netplayers.The.special.forces; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join 4Netplayers.The.special.forces?
Press F1 in Rust and enter client.connect 51.89.152.8:32600 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z
Game
gmsoftcore- Game mode An easier ruleset applies: softcore.
mp10- Max players Capacity is 10 slots.
ts4- Group limit Teams are capped at 4.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs165217- Build This server runs build 165217.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.