Devblog 240-Meshki
62.84.33.34:28015 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:10 UTC 20h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Devblog 240-Meshki?
Currently Devblog 240-Meshki is offline, having last been seen 17 hours ago. A seven-day average of 0 players, with a peak of 1. The busiest time in the last 48 hours was 14:00 UTC, when the average was 1 players.
How does Devblog 240-Meshki rank against other Rust servers?
Over the last seven days, Devblog 240-Meshki is #13,745 for player hours, placing it in the top 62% of ranked servers globally.
Wipe schedule
What is the wipe schedule on Devblog 240-Meshki?
The rhythm of Devblog 240-Meshki cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 20 hours is how long the present world has lasted.
Server
Is Devblog 240-Meshki online, and how reliable is it?
Right now Devblog 240-Meshki is offline, with the most recent sighting 17 hours ago. The earliest record When Is Wipe has is 13 October 2026.
Which version of Rust does Devblog 240-Meshki run?
The Rust version for Devblog 240-Meshki is network protocol 2279, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Devblog 240-Meshki located?
For Devblog 240-Meshki, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 62.84.33.34:28015.
Tags, lists
Which When Is Wipe lists include Devblog 240-Meshki? And filters?
The When Is Wipe lists Devblog 240-Meshki fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours.
What do the server tags on Devblog 240-Meshki mean?
These are the tags Devblog 240-Meshki publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; v2279 (Protocol): The server runs game protocol 2279; a version mismatch blocks joining; ptrak (Networking): The network layer is RakNet, Rust's default; hab366af3 (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set; stok (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Devblog 240-Meshki enforce? And settings?
No gather rate appears in Devblog 240-Meshki's name. The group limit is not published. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. This is a community server, in the Community list. The server has VAC, Valve's anti-cheat, off.
Join
How do I join Devblog 240-Meshki?
Press F1 in Rust and enter client.connect 62.84.33.34:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,v2279,hab366af3,stok,gmrust
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
v2279- Protocol The server runs game protocol 2279; a version mismatch blocks joining.
ptrak- Networking The network layer is RakNet, Rust's default.
Other
hab366af3- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
stok- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.