E-SURVIVAL Dev
64.111.93.112:28025 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #500 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:51 UTC 10d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:17 UTCFW 12d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC 14d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC 15d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC 15d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC 19d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC 20d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC 21d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC 23d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC 25d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC 27d ago | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is E-SURVIVAL Dev?
At present E-SURVIVAL Dev shows as offline; its last appearance was 8 days 21 hours ago.
How does E-SURVIVAL Dev rank against other Rust servers?
For player hours in the last seven days, E-SURVIVAL Dev holds rank #15,975 and is in the top 71% of all ranked servers. It sits at #500 in the trio group.
Wipe schedule
What does wipe day look like on E-SURVIVAL Dev?
The busiest points of its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak or more was held until the next wipe in 50% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
What is the wipe schedule on E-SURVIVAL Dev?
No next wipe can be predicted for E-SURVIVAL Dev, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 10 days 21 hours.
Server details
Is E-SURVIVAL Dev online, and how reliable is it?
Right now E-SURVIVAL Dev is offline, with the most recent sighting 8 days 21 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. When Is Wipe has tracked it since 16 September 2026.
Which version of Rust does E-SURVIVAL Dev run?
The Rust version for E-SURVIVAL Dev is network protocol 2634 and build 166494, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is E-SURVIVAL Dev located?
There is no region published for E-SURVIVAL Dev. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 64.111.93.112:28025.
Lists and tags
Which When Is Wipe lists include E-SURVIVAL Dev? And filters?
These When Is Wipe lists include E-SURVIVAL Dev: Best modded Rust servers and Rust servers with a trio group limit. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
What do the server tags on E-SURVIVAL Dev mean?
gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Capacity is 10 slots; ts3 (Group limit): The team limit is 3; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): The plugin framework is Carbon are the tags E-SURVIVAL Dev publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does E-SURVIVAL Dev enforce? And settings?
E-SURVIVAL Dev's name makes no mention of a gather rate. The maximum group size is 3 players, under trio. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Carbon plugins are used. Anti-cheat VAC from Valve is on.
Which map does E-SURVIVAL Dev run?
E-SURVIVAL Dev uses a procedural map from the game's generator.
Join
How do I join E-SURVIVAL Dev?
Press F1 in Rust and enter client.connect 64.111.93.112:28025 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts3,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Capacity is 10 slots.
ts3- Group limit The team limit is 3.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166494- Build The game build is 166494.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.