PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
64.40.8.156:23014 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 20:32 UTC, in 1d 9h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
0 of 50 slots on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are filled right now. Averaged over the past week: 0 players.
How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN rank against other Rust servers?
For player hours in the last seven days, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN holds rank #15,947 and is in the top 72% of all ranked servers.
Wipe times
What is the wipe schedule on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
An estimate from weekly: 7 days after its last wipe gives the next wipe for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. On Thursday 15 October at 20:32 UTC the next wipe falls due. 33 days 14 hours is how long the present world has lasted. A weekly wipe schedule is published in its tags.
Server details
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online, and how reliable is it?
Live status for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: online. It reports an uptime that puts the last restart at about 9 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: does it run smoothly?
In the last 48 hours, average server fps was 40, and it never dropped below 33. Buildings, deployables and other world objects pushed the entity count as high as 86,204. The peak memory usage was 2,835 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
The Rust version for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is network protocol 2633 and build 163493, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN located?
For PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, the region is missing and the region code is us1. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 64.40.8.156:23014 is its address.
Lists and tags
Who runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Both PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and 2 other servers we track publish a theprojectlazarus.com hostname, so they are most likely run by the same operator.
Which When Is Wipe lists include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN? And filters?
These When Is Wipe lists include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN mean?
These are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts100 (Group limit): 100 is the maximum team size; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, Rust's default; $rus1 (Region code): Region code: us1; ^w (Weekly): Weekly wipes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN enforce? And settings?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's name makes no mention of a gather rate. The maximum group size is 100 players. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
The map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is procedural, size 3,500, seed 1, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. Custom Mods / FPS+ / 4 Max appears as the map name.
Join
How do I join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Open Rust, press F1, and type client.connect 64.40.8.156:23014 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z
Game
gmvanilla- Game mode The mode is vanilla survival.
mp50- Max players Slot count: 50.
ts100- Group limit 100 is the maximum team size.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs163493- Build The game build is 163493.
ptrak- Networking The network layer is RakNet, Rust's default.
$rus1- Region code Region code: us1.
Wipe schedule
^w- Weekly Weekly wipes.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.