Atlas - Monthly Development
64.40.8.251:28130 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 17:50 UTC, in 1d 9h. Its weekly schedule tag · low confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 1d 9hThu 15 Oct, 17:50 UTC
- 8d 9hThu 22 Oct, 17:50 UTC
- 15d 9hThu 29 Oct, 17:50 UTC
- 22d 10hThu 5 Nov, 19:00 UTCFW
- 29d 9hThu 12 Nov, 17:50 UTC
- 36d 9hThu 19 Nov, 17:50 UTC
- 43d 9hThu 26 Nov, 17:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTCFW 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Atlas - Monthly Development?
The current player count on Atlas - Monthly Development is 0. The past week gives an average of 0 players.
How does Atlas - Monthly Development rank against other Rust servers?
Over the last seven days, Atlas - Monthly Development is #15,966 for player hours, placing it in the top 72% of ranked servers globally.
Wipe schedule
What does wipe day look like on Atlas - Monthly Development?
The busiest points of its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on Atlas - Monthly Development?
The prediction follows its tag because too few wipes of Atlas - Monthly Development are on record to confirm the schedule. Thursday 15 October at 17:50 UTC is when its next wipe is due. 12 days 14 hours is how long the present world has lasted. The tags state a weekly wipe schedule.
Server
Is Atlas - Monthly Development online, and how reliable is it?
Atlas - Monthly Development is online at the moment. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 21 September 2026.
Which version of Rust does Atlas - Monthly Development run?
The Rust version for Atlas - Monthly Development is network protocol 2634 and build 166652, on Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Atlas - Monthly Development located?
For Atlas - Monthly Development, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 64.40.8.251:28130 is its address.
Tags, lists
Which When Is Wipe lists include Atlas - Monthly Development? And filters?
These When Is Wipe lists include Atlas - Monthly Development: Best modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
What do the server tags on Atlas - Monthly Development mean?
These are the tags Atlas - Monthly Development publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): Capacity is 0 slots; ts16 (Group limit): Teams are capped at 16; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Vanilla: the stock game, with no changed rates, kits or rules; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings; modded (Modded): Listed under Modded, with plugins or changed settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Atlas - Monthly Development enforce? And settings?
No gather rate appears in Atlas - Monthly Development's name. The maximum group size is 16 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. The server name includes vanilla: vanilla: the stock game, with no changed rates, kits or rules. The server has VAC, Valve's anti-cheat, on.
Join
How do I join Atlas - Monthly Development?
Press F1 in Rust and enter client.connect 64.40.8.251:28130 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs166652,ts16,^o^z,modded
Game
gmvanilla- Game mode Survival in vanilla form.
mp0- Max players Capacity is 0 slots.
ts16- Group limit Teams are capped at 16.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Wipe schedule
^w- Weekly A wipe comes every week.
Difficulty
^v- Vanilla Vanilla: the stock game, with no changed rates, kits or rules.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
modded- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.