Deep Sea Sask
66.51.98.56:28045 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 13h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Deep Sea Sask?
0 of 50 slots on Deep Sea Sask are filled right now. Looking at the last seven days, the average player count was 0.
How does Deep Sea Sask rank against other Rust servers?
By player hours over the last seven days, Deep Sea Sask ranks #15,961 worldwide and sits in the top 71% of all ranked servers.
Wipe times
What is the wipe schedule on Deep Sea Sask?
From the force wipe, an estimate is made of the next wipe for Deep Sea Sask. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that clears every Rust server. 21 days 7 hours ago the current world was made. The tags list a monthly wipe schedule.
Server
Is Deep Sea Sask online, and how reliable is it?
Live status for Deep Sea Sask: online. It reports an uptime that puts the last restart at about 12 days 12 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. Its first appearance in When Is Wipe data was 1 October 2026.
Performance of Deep Sea Sask: does it run smoothly?
In the last 48 hours, average server fps was 60, and it never dropped below 57. The highest entity count was 61,333, including buildings, deployables and everything else. Memory use reached 4,599 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Deep Sea Sask run?
The Rust version for Deep Sea Sask is network protocol 2633 and build 165217, on Linux. Steam updates your game, so the protocol matches when you join.
Where is Deep Sea Sask located?
There is no region published for Deep Sea Sask. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 66.51.98.56:28045 is its address.
Tags, lists
Which When Is Wipe lists include Deep Sea Sask? And filters?
These When Is Wipe lists include Deep Sea Sask: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Deep Sea Sask mean?
These are the tags Deep Sea Sask publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): The server holds 50 players; ts8 (Group limit): Default team size applies: 8 maximum; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): It wipes monthly, together with the force wipe; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Deep Sea Sask enforce? And settings?
No gather rate appears in Deep Sea Sask's name. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does Deep Sea Sask run?
The map on Deep Sea Sask is procedural, size 3,400, seed 1410202462, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join Deep Sea Sask?
Open Rust, press F1, and type client.connect 66.51.98.56:28045 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players The server holds 50 players.
ts8- Group limit Default team size applies: 8 maximum.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs165217- Build The game build is 165217.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Wipe schedule
^m- Monthly It wipes monthly, together with the force wipe.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.