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When Is Wipe

69,203 players on 11,678 servers

Online #5,777

TURTLE KINGDOM 2X ONE GRID

66.51.99.165:28005 checked 11m ago

2x quad moddedoxide

Players

Now0/75
Peak, 48 hours2
7-day average0
7-day peak2
AveragePeak
00.511.5221:0006:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 26% of all ranked servers, and #343 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC 11d ago 8 – running 0
Thu 1 Oct, 19:27 UTCFW 13d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC 23d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC 30d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 364 on average
340/400
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 268 on average
239/275
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 185 on average
298/325
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 12.10quad · 2x · biweekly · 156 on average
52/200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average
50/200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 111 on average
106/200

Quick answers

from the figures on this page

Player counts

How busy is TURTLE KINGDOM 2X ONE GRID?

The current population of TURTLE KINGDOM 2X ONE GRID is 0 out of 75 slots. The past seven days show 0 players on average and 2 at peak. Over the past 48 hours, the peak period was 02:00 UTC with an average of 2 players.

How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?

By player hours over the last seven days, TURTLE KINGDOM 2X ONE GRID ranks #5,777 worldwide and sits in the top 26% of all ranked servers. It sits at #343 in the quad group.

Wipe schedule

What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?

Its recent wipes drew an average busiest crowd of 4 players. The crowd reaches its peak 32 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 4 when it did not hold.

What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?

No next wipe can be predicted for TURTLE KINGDOM 2X ONE GRID, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 11 days 2 hours.

Server

Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?

Right now TURTLE KINGDOM 2X ONE GRID is up and online. It reports an uptime that puts the last restart at about 7 hours ago. 160 of 168 hours were online in the last 7 full days, 95% uptime. The earliest record When Is Wipe has is 13 September 2026.

Performance of TURTLE KINGDOM 2X ONE GRID: does it run smoothly?

In the last 48 hours, average server fps was 60, and it never dropped below 53. The highest entity count was 38,323, including buildings, deployables and everything else. It went as high as 2,045 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.

Which version of Rust does TURTLE KINGDOM 2X ONE GRID run?

On TURTLE KINGDOM 2X ONE GRID, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Steam updates your game, so the protocol matches when you join.

Where is TURTLE KINGDOM 2X ONE GRID located?

For TURTLE KINGDOM 2X ONE GRID, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 66.51.99.165:28005.

Tags, lists

Which When Is Wipe lists include TURTLE KINGDOM 2X ONE GRID? And filters?

2x gather Rust servers and Best modded Rust servers are the When Is Wipe lists that TURTLE KINGDOM 2X ONE GRID fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?

gmrust (Game mode): This server runs standard Rust survival; mp75 (Max players): Capacity is 75 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags TURTLE KINGDOM 2X ONE GRID publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Map and rules

What rules does TURTLE KINGDOM 2X ONE GRID enforce? And settings?

By its name, TURTLE KINGDOM 2X ONE GRID uses 2x gathering. The maximum group size is 4 players, under quad. standard survival: gathering, building, raiding That is the game mode: survival. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. Anti-cheat VAC from Valve is on.

Which map does TURTLE KINGDOM 2X ONE GRID run?

A procedural map, size 1,650 with seed 1337, is used by TURTLE KINGDOM 2X ONE GRID; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. The name of the map is Custom Map.

How to join

How do I join TURTLE KINGDOM 2X ONE GRID?

Open Rust, press F1, and type client.connect 66.51.99.165:28005 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. https://turtle-kingdom.tebex.io/ is its site.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp75
Max players Capacity is 75 slots.
ts4
Group limit The team limit is 4.
v2634
Protocol Protocol 2634: to join, your game must match this version.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code A region code is not set for this server.

Mods and access

^o
Oxide Oxide (uMod) is installed as the plugin framework.
^z
Modded Plugins or modified settings put this server in the Modded section.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.