EverGreene PvE | Development
NA 66.51.99.40:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 3h. The force wipe · high confidence
- usual gap
- 10.8 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 22d 3hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:53 UTC 2d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:08 UTCFW 12d ago | 3 | halved by day 1 | 10.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is EverGreene PvE | Development?
The current population of EverGreene PvE | Development is 0 out of 50 slots. For the last seven days the mean was 0 players; the highest count was 2. Over the past 48 hours, the peak period was 05:00 UTC with an average of 2 players.
How does EverGreene PvE | Development rank against other Rust servers?
For player hours in the last seven days, EverGreene PvE | Development holds rank #4,992 worldwide, #879 in North America, and is in the top 22% of all ranked servers.
Wipe schedule
What does wipe day look like on EverGreene PvE | Development?
At their busiest, its recent wipes drew 2 players on average. 13 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
What is the wipe schedule on EverGreene PvE | Development?
Once a month, at the force wipe, EverGreene PvE | Development wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that clears every Rust server. 2 days 1 hours is how long the present world has lasted. Its tags show a monthly wipe schedule.
Server details
Is EverGreene PvE | Development online, and how reliable is it?
EverGreene PvE | Development is online at the moment. It reports an uptime that puts the last restart at about 3 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of EverGreene PvE | Development: does it run smoothly?
Over the past 48 hours, it averaged 69 server fps, with a minimum of 5. At its peak it held 81,129 entities, which covers buildings, deployables and all other objects in the world. It went as high as 2,598 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does EverGreene PvE | Development run?
On EverGreene PvE | Development, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is EverGreene PvE | Development located?
Its NA tag puts EverGreene PvE | Development in North America, where it lists itself. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.99.40:28015 is its address.
Lists and tags
Which When Is Wipe lists include EverGreene PvE | Development? And filters?
Best modded Rust servers and Rust servers in North America are the When Is Wipe lists that EverGreene PvE | Development fits. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
What do the server tags on EverGreene PvE | Development mean?
The game's server browser reads the tags EverGreene PvE | Development publishes: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): One wipe per month, matching the force wipe; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings; NA (North America): In the server browser it sits under North America. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does EverGreene PvE | Development enforce? And settings?
No gather rate appears in EverGreene PvE | Development's name. The group limit is 8 players, the default. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does EverGreene PvE | Development run?
The map on EverGreene PvE | Development is procedural, size 3,700, seed 1895876822, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join EverGreene PvE | Development?
Open Rust, press F1, and type client.connect 66.51.99.40:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. You can find its website at https://discord.com/invite/qsaaWXKWt4.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Slot count: 50.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Wipe schedule
^m- Monthly One wipe per month, matching the force wipe.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Region
NA- North America In the server browser it sits under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.