ZombieNET
74.110.198.225:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is ZombieNET?
0 of 500 slots on ZombieNET are filled right now. A seven-day average of 0 players, with a peak of 1. The busiest time in the last 48 hours was 01:00 UTC, when the average was 1 players.
How does ZombieNET rank against other Rust servers?
For player hours in the last seven days, ZombieNET holds rank #11,298 and is in the top 52% of all ranked servers.
Wipe times
What is the wipe schedule on ZombieNET?
Too few wipes are on record for ZombieNET to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 41 hours ago the current world was made.
Server
Is ZombieNET online, and how reliable is it?
Live status for ZombieNET: online. The uptime it reports indicates a restart about 39 hours ago. In the last 1 full day, it was up for 24 of 24 hours, or 100% of the time. The earliest record When Is Wipe has is 17 October 2026.
Performance of ZombieNET: does it run smoothly?
Over the past 48 hours, it averaged 139 server fps, with a minimum of 96. Buildings, deployables and other world objects pushed the entity count as high as 121,463. Memory use reached 3,537 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does ZombieNET run?
Rust network protocol 2634 and build 167781 on Windows is what ZombieNET runs. Joining needs the same protocol version; Steam handles that update for you.
Where is ZombieNET located?
There is no region published for ZombieNET. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 74.110.198.225:28015 is its address.
Tags, lists
Which When Is Wipe lists include ZombieNET? And filters?
Community Rust servers and Rust servers named for zombies are the When Is Wipe lists that ZombieNET fits. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on ZombieNET mean?
These are the tags ZombieNET publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp500 (Max players): The server holds 500 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does ZombieNET enforce? And settings?
The name of ZombieNET does not state a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. A community server, it appears in the Community section. The server has VAC, Valve's anti-cheat, on.
Which map does ZombieNET run?
The map on ZombieNET is procedural, size 4,500, seed 1337, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join ZombieNET?
Press F1 in Rust and enter client.connect 74.110.198.225:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp500- Max players The server holds 500 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.