Rust Dev Testing
76.131.4.215:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rust Dev Testing?
The current population of Rust Dev Testing is 1 out of 10 slots. A seven-day average of 1 players, with a peak of 1. The busiest time in the last 48 hours was 04:00 UTC, when the average was 1 players.
How does Rust Dev Testing rank against other Rust servers?
Over the last seven days, Rust Dev Testing is #7,186 for player hours, placing it in the top 32% of ranked servers globally.
Wipe schedule
What is the wipe schedule on Rust Dev Testing?
Too few wipes are on record for Rust Dev Testing to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 18 hours.
Server
Is Rust Dev Testing online, and how reliable is it?
Live status for Rust Dev Testing: online. The earliest record When Is Wipe has is 13 October 2026.
Which version of Rust does Rust Dev Testing run?
On Rust Dev Testing, the Rust version is network protocol 2634 and build 167584 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is Rust Dev Testing located?
There is no region published for Rust Dev Testing. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 76.131.4.215:28015 is its address.
Tags, lists
Which When Is Wipe lists include Rust Dev Testing? And filters?
The When Is Wipe lists Rust Dev Testing fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Rust Dev Testing mean?
The game's server browser reads the tags Rust Dev Testing publishes: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Rust Dev Testing enforce? And settings?
Rust Dev Testing's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. Listed under Community, it is a community server. Anti-cheat VAC from Valve is off.
Which map does Rust Dev Testing run?
A procedural map, made by the game, is used by Rust Dev Testing.
How to join
How do I join Rust Dev Testing?
Open Rust, press F1, and type client.connect 76.131.4.215:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Slot count: 10.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167584- Build Build 167584.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.