Facepunch Playtest
79.137.98.20:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.6 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 9 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTCFW 12d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC 16d ago | 28 +1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC 20d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Facepunch Playtest?
The current player count on Facepunch Playtest is 0. A seven-day average of 0 players, with a peak of 2. The busiest time in the last 48 hours was 16:00 UTC, when the average was 2 players.
How does Facepunch Playtest rank against other Rust servers?
For player hours in the last seven days, Facepunch Playtest holds rank #7,250 and is in the top 33% of all ranked servers.
Wipe times
What does wipe day look like on Facepunch Playtest?
Its recent wipes drew an average busiest crowd of 9 players. The crowd reaches its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 1.
What is the wipe schedule on Facepunch Playtest?
With no regular pattern, Facepunch Playtest wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 12 days 19 hours is how long the present world has lasted.
Server
Is Facepunch Playtest online, and how reliable is it?
Facepunch Playtest is online at the moment. Based on reported uptime, the last restart was roughly 26 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of Facepunch Playtest: does it run smoothly?
Over the past 48 hours, it averaged 45 server fps, with a minimum of 35. Buildings, deployables and other world objects pushed the entity count as high as 391,000. It went as high as 10,865 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Facepunch Playtest run?
On Facepunch Playtest, the Rust version is network protocol 2635 and build 167779 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is Facepunch Playtest located?
For Facepunch Playtest, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 79.137.98.20:28015 is its address.
Tags, lists
Who runs Facepunch Playtest?
So are Facepunch Playtest and 124 other servers we track most likely run by the same operator: they all publish a playrust.com hostname.
Which When Is Wipe lists include Facepunch Playtest? And filters?
The When Is Wipe lists Facepunch Playtest fits are: Official Rust servers. It appears under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only.
What do the server tags on Facepunch Playtest mean?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival is the game mode; mp0 (Max players): Capacity is 0 slots; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Protocol 2635: to join, your game must match this version; cs167779 (Build): The game build is 167779; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code are the tags Facepunch Playtest publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Facepunch Playtest enforce? And settings?
The name of Facepunch Playtest does not state a gather rate. Up to 100 players can be in a group. The game mode for this server is survival, standard survival: gathering, building, raiding. You can fight and raid other players. The server is in the Official tab in-game. VAC is on.
Which map does Facepunch Playtest run?
Facepunch Playtest runs a procedural map of size 4,500 with seed 1377699477, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join Facepunch Playtest?
Open Rust, press F1, and type client.connect 79.137.98.20:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs167779,ts100
On When Is Wipe
- official
- Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust- Game mode Standard survival is the game mode.
mp0- Max players Capacity is 0 slots.
ts100- Group limit Teams are capped at 100.
v2635- Protocol Protocol 2635: to join, your game must match this version.
cs167779- Build The game build is 167779.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.