4Netplayers Rust Server - OK
85.14.216.17:21100 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers, and #325 of the quad servers (top 40%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC 12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is 4Netplayers Rust Server - OK?
The current population of 4Netplayers Rust Server - OK is 0 out of 10 slots. The past seven days show 0 players on average and 3 at peak. The busiest time in the last 48 hours was 15:00 UTC, when the average was 1 players.
How does 4Netplayers Rust Server - OK rank against other Rust servers?
Over the last seven days, 4Netplayers Rust Server - OK is #5,345 for player hours, placing it in the top 24% of ranked servers globally. #325 is where it places among quad servers.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server - OK?
The busiest points of its recent wipes drew 1 players on average. On the latest wipe, 7 hours passed before the crowd peaked.
What is the wipe schedule on 4Netplayers Rust Server - OK?
Its rhythm is not yet clear from the wipes of 4Netplayers Rust Server - OK on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 12 days 21 hours is how long the present world has lasted.
Server
Is 4Netplayers Rust Server - OK online, and how reliable is it?
4Netplayers Rust Server - OK is online at the moment. Based on reported uptime, the last restart was roughly 20 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 17 September 2026.
Performance of 4Netplayers Rust Server - OK: does it run smoothly?
The last 48 hours saw an average of 30 server fps and a low of 24. The highest entity count was 90,824, including buildings, deployables and everything else. It went as high as 2,420 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does 4Netplayers Rust Server - OK run?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server - OK runs. Steam updates your game, so the protocol matches when you join.
Where is 4Netplayers Rust Server - OK located?
For 4Netplayers Rust Server - OK, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.14.216.17:21100.
Tags, lists
Which When Is Wipe lists include 4Netplayers Rust Server - OK? And filters?
The When Is Wipe lists 4Netplayers Rust Server - OK fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers Rust Server - OK mean?
gmsoftcore (Game mode): This server uses the softcore ruleset; mp10 (Max players): The server holds 10 players; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): The game build is 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags 4Netplayers Rust Server - OK publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does 4Netplayers Rust Server - OK enforce? And settings?
No gather rate appears in 4Netplayers Rust Server - OK's name. The maximum group size is 4 players, under quad. The game mode for this server is softcore, Facepunch's less punishing mode: some loot is kept. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does 4Netplayers Rust Server - OK run?
A procedural map, size 4,000 with seed 1234567890, is used by 4Netplayers Rust Server - OK; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join 4Netplayers Rust Server - OK?
Open Rust, press F1, and type client.connect 85.14.216.17:21100 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore- Game mode This server uses the softcore ruleset.
mp10- Max players The server holds 10 players.
ts4- Group limit The team limit is 4.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build The game build is 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.