4Netplayers Rust Server
85.14.221.144:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is 4Netplayers Rust Server?
The current population of 4Netplayers Rust Server is 0 out of 10 slots. Looking at the last seven days, the average player count was 0.
How does 4Netplayers Rust Server rank against other Rust servers?
Over the last seven days, 4Netplayers Rust Server is #15,894 for player hours, placing it in the top 72% of ranked servers globally.
Wipe schedule
What is the wipe schedule on 4Netplayers Rust Server?
Its rhythm is not yet clear from the wipes of 4Netplayers Rust Server on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 10 hours.
Server
Is 4Netplayers Rust Server online, and how reliable is it?
4Netplayers Rust Server is online at the moment. The uptime it reports indicates a restart about 55 minutes ago. The earliest record When Is Wipe has is 14 October 2026.
Performance of 4Netplayers Rust Server: does it run smoothly?
The last 48 hours saw an average of 30 server fps and a low of 30. Buildings, deployables and other world objects pushed the entity count as high as 89,383. Memory use reached 2,203 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does 4Netplayers Rust Server run?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server runs. Joining needs the same protocol version; Steam handles that update for you.
Where is 4Netplayers Rust Server located?
For 4Netplayers Rust Server, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 85.14.221.144:28015 is its address.
Tags, lists
Which When Is Wipe lists include 4Netplayers Rust Server? And filters?
These When Is Wipe lists include 4Netplayers Rust Server: Community Rust servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on 4Netplayers Rust Server mean?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does 4Netplayers Rust Server enforce? And settings?
4Netplayers Rust Server's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. This is a community server, in the Community list. VAC is on.
Which map does 4Netplayers Rust Server run?
A procedural map, size 4,000 with seed 1234567890, is used by 4Netplayers Rust Server; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join 4Netplayers Rust Server?
Open Rust, press F1, and type client.connect 85.14.221.144:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode Survival in vanilla form.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build Build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.