Eternal Rust | DEV
85.72.131.117:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 8.4 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:21 UTCFW 12d ago | 1 | – | running | 1 |
| Wed 23 Sep, 09:57 UTC 20d ago | 1 | held half | 8.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Eternal Rust | DEV?
Currently Eternal Rust | DEV is offline, having last been seen 5 days 10 hours ago. A seven-day average of 0 players, with a peak of 1.
How does Eternal Rust | DEV rank against other Rust servers?
Over the last seven days, Eternal Rust | DEV is #14,377 for player hours, placing it in the top 64% of ranked servers globally.
Wipe schedule
What does wipe day look like on Eternal Rust | DEV?
Its recent wipes drew an average busiest crowd of 1 players. The crowd reaches its peak 37 hours after the latest wipe. Half that peak or more was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Eternal Rust | DEV?
Its rhythm is not yet clear from the wipes of Eternal Rust | DEV on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 12 days.
Server
Is Eternal Rust | DEV online, and how reliable is it?
Live status for Eternal Rust | DEV: offline, last seen 5 days 10 hours ago. 44 of 168 hours were online in the last 7 full days, 26% uptime. The earliest record When Is Wipe has is 23 September 2026.
Which version of Rust does Eternal Rust | DEV run?
On Eternal Rust | DEV, the Rust version is network protocol 2634 and build 167058 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is Eternal Rust | DEV located?
No region is published by Eternal Rust | DEV. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 85.72.131.117:28015 is its address.
Tags, lists
Which When Is Wipe lists include Eternal Rust | DEV? And filters?
The When Is Wipe lists Eternal Rust | DEV fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Eternal Rust | DEV mean?
The game's server browser reads the tags Eternal Rust | DEV publishes: gmrust (Game mode): Standard survival is the game mode; mp100 (Max players): Capacity is 100 slots; ts6 (Group limit): Teams are capped at 6; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167058 (Build): Build 167058; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Eternal Rust | DEV enforce? And settings?
No gather rate appears in Eternal Rust | DEV's name. Up to 6 players can be in a group. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. VAC is on.
Which map does Eternal Rust | DEV run?
A procedural map, made by the game, is used by Eternal Rust | DEV.
How to join
How do I join Eternal Rust | DEV?
Open Rust, press F1, and type client.connect 85.72.131.117:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp100- Max players Capacity is 100 slots.
ts6- Group limit Teams are capped at 6.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167058- Build Build 167058.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.