cheggsLab
86.8.201.136:16261 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:30 UTC 1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is cheggsLab?
At present cheggsLab shows as offline; its last appearance was 9 hours ago. The past seven days show 1 players on average and 2 at peak. In the last 48 hours, 10:00 UTC drew the highest average: 2 players.
How does cheggsLab rank against other Rust servers?
Over the last seven days, cheggsLab is #7,352 for player hours, placing it in the top 33% of ranked servers globally.
Wipe times
What is the wipe schedule on cheggsLab?
The rhythm of cheggsLab cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 32 hours ago the current world was made.
Server
Is cheggsLab online, and how reliable is it?
Right now cheggsLab is offline, with the most recent sighting 9 hours ago. It reports an uptime that puts the last restart at about 7 hours ago. In the last 1 full day, it was up for 21 of 24 hours, or 88% of the time. When Is Wipe has tracked it since 13 October 2026.
Performance of cheggsLab: does it run smoothly?
In the last 48 hours, average server fps was 236, and it never dropped below 227. Buildings, deployables and other world objects pushed the entity count as high as 8,933. It went as high as 846 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does cheggsLab run?
Rust network protocol 2634 and build 167781 on Linux is what cheggsLab runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is cheggsLab located?
For cheggsLab, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 86.8.201.136:16261.
Tags, lists
Which When Is Wipe lists include cheggsLab? And filters?
Community Rust servers are the When Is Wipe lists that cheggsLab fits. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on cheggsLab mean?
These are the tags cheggsLab publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does cheggsLab enforce? And settings?
cheggsLab's name makes no mention of a gather rate. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. PvP and raiding are enabled. Listed under Community, it is a community server. VAC is on.
Which map does cheggsLab run?
A procedural map, size 1,500 with seed 1582486418, is used by cheggsLab; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join cheggsLab?
Open Rust, press F1, and type client.connect 86.8.201.136:16261 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode Survival in vanilla form.
mp10- Max players Capacity is 10 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build The game build is 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.