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When Is Wipe

34,523 players on 11,464 servers

Offline #9,246

RERUST-DEV-WhiteListed

EU 90.231.47.195:28015 checked 4h ago

weekly wipes moddedcarbon

Players

Now0/50
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeakWipe
00.250.50.75110:0018:0023:0013:0018:0000:00Wiped Mon 12 Oct, 10:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040010:0018:0023:0013:0018:0000:00Wiped Mon 12 Oct, 10:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 19 October, 10:08 UTC, in 5d 5h. Its weekly schedule tag · low confidence

usual gap
0.4 days
between real wipes
wipe-day peak
1
players, last three wipes

Coming wipes

  • 5d 5hMon 19 Oct, 10:08 UTC
  • 12d 5hMon 26 Oct, 10:08 UTC
  • 19d 5hMon 2 Nov, 10:08 UTC
  • 22d 14hThu 5 Nov, 19:00 UTCFW
  • 26d 5hMon 9 Nov, 10:08 UTC
  • 33d 5hMon 16 Nov, 10:08 UTC
  • 40d 5hMon 23 Nov, 10:08 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 10:08 UTC 1d ago – – running 0
Mon 12 Oct, 00:09 UTC 2d ago 1 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
31/245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
88/100
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average
2/200
[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 24 on average
2/175
TRAVELER SOLO [MAX 1] Wipe 12.10EU · no group limit · weekly · 20 on average
11/100
Arcane Rust #4 - NoLimit Modded | TP | Kits | MagicEU · groups of 8+ · weekly · 11 on average
2/100

Quick answers

from the figures on this page

Player counts

How busy is RERUST-DEV-WhiteListed?

Right now RERUST-DEV-WhiteListed is offline; the last sighting was 4 hours ago. The past seven days show 0 players on average and 1 at peak. The busiest time in the last 48 hours was 14:00 UTC, when the average was 1 players.

How does RERUST-DEV-WhiteListed rank against other Rust servers?

For player hours in the last seven days, RERUST-DEV-WhiteListed holds rank #9,246 worldwide, #2,129 in Europe, and is in the top 41% of all ranked servers.

Wipe schedule

What does wipe day look like on RERUST-DEV-WhiteListed?

At their busiest, its recent wipes drew 1 players on average. The crowd reaches its peak 0 hours after the latest wipe.

What is the wipe schedule on RERUST-DEV-WhiteListed?

The schedule of RERUST-DEV-WhiteListed cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. Monday 19 October at 10:08 UTC is when its next wipe is due. 38 hours is how long the present world has lasted. The tags state a weekly wipe schedule.

Server details

Is RERUST-DEV-WhiteListed online, and how reliable is it?

Right now RERUST-DEV-WhiteListed is offline, with the most recent sighting 4 hours ago. Based on reported uptime, the last restart was roughly 3 hours ago. In the last 2 full days, it was up for 29 of 48 hours, or 60% of the time. Its first appearance in When Is Wipe data was 11 October 2026.

Performance of RERUST-DEV-WhiteListed: does it run smoothly?

The last 48 hours saw an average of 231 server fps and a low of 211. The highest entity count was 33,609, including buildings, deployables and everything else. It went as high as 1,962 MB of memory. Low fps together with an increasing entity count is what players call lag.

Which version of Rust does RERUST-DEV-WhiteListed run?

Rust network protocol 2634 and build 167781 on Windows is what RERUST-DEV-WhiteListed runs. Your game must match the protocol to connect, and Steam keeps it updated.

Where is RERUST-DEV-WhiteListed located?

Its EU tag puts RERUST-DEV-WhiteListed in Europe, where it lists itself. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 90.231.47.195:28015 is its address.

Tags, lists

Which When Is Wipe lists include RERUST-DEV-WhiteListed? And filters?

These When Is Wipe lists include RERUST-DEV-WhiteListed: EU Rust servers and Best modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

What do the server tags on RERUST-DEV-WhiteListed mean?

The game's server browser reads the tags RERUST-DEV-WhiteListed publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server holds 50 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it sits under Europe. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Map and rules

What rules does RERUST-DEV-WhiteListed enforce? And settings?

RERUST-DEV-WhiteListed's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.

Which map does RERUST-DEV-WhiteListed run?

RERUST-DEV-WhiteListed runs a procedural map of size 2,500 with seed 1337, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. Custom Map appears as the map name.

How to join

How do I join RERUST-DEV-WhiteListed?

Press F1 in Rust and enter client.connect 90.231.47.195:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players The server holds 50 players.
ts8
Group limit Teams are capped at 8, as shipped by default.
v2634
Protocol Your game version has to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly The server wipes each week.

Mods and access

^z
Modded Plugins or modified settings put this server in the Modded section.
^y
Carbon Carbon provides the plugin framework here.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.