RERUST-DEV-WhiteListed
EU 90.231.47.195:28015 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 19 October, 10:08 UTC, in 5d 5h. Its weekly schedule tag · low confidence
- usual gap
- 0.4 days between real wipes
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 5d 5hMon 19 Oct, 10:08 UTC
- 12d 5hMon 26 Oct, 10:08 UTC
- 19d 5hMon 2 Nov, 10:08 UTC
- 22d 14hThu 5 Nov, 19:00 UTCFW
- 26d 5hMon 9 Nov, 10:08 UTC
- 33d 5hMon 16 Nov, 10:08 UTC
- 40d 5hMon 23 Nov, 10:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 10:08 UTC 1d ago | – | – | running | 0 |
| Mon 12 Oct, 00:09 UTC 2d ago | 1 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is RERUST-DEV-WhiteListed?
Right now RERUST-DEV-WhiteListed is offline; the last sighting was 4 hours ago. The past seven days show 0 players on average and 1 at peak. The busiest time in the last 48 hours was 14:00 UTC, when the average was 1 players.
How does RERUST-DEV-WhiteListed rank against other Rust servers?
For player hours in the last seven days, RERUST-DEV-WhiteListed holds rank #9,246 worldwide, #2,129 in Europe, and is in the top 41% of all ranked servers.
Wipe schedule
What does wipe day look like on RERUST-DEV-WhiteListed?
At their busiest, its recent wipes drew 1 players on average. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on RERUST-DEV-WhiteListed?
The schedule of RERUST-DEV-WhiteListed cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. Monday 19 October at 10:08 UTC is when its next wipe is due. 38 hours is how long the present world has lasted. The tags state a weekly wipe schedule.
Server details
Is RERUST-DEV-WhiteListed online, and how reliable is it?
Right now RERUST-DEV-WhiteListed is offline, with the most recent sighting 4 hours ago. Based on reported uptime, the last restart was roughly 3 hours ago. In the last 2 full days, it was up for 29 of 48 hours, or 60% of the time. Its first appearance in When Is Wipe data was 11 October 2026.
Performance of RERUST-DEV-WhiteListed: does it run smoothly?
The last 48 hours saw an average of 231 server fps and a low of 211. The highest entity count was 33,609, including buildings, deployables and everything else. It went as high as 1,962 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does RERUST-DEV-WhiteListed run?
Rust network protocol 2634 and build 167781 on Windows is what RERUST-DEV-WhiteListed runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is RERUST-DEV-WhiteListed located?
Its EU tag puts RERUST-DEV-WhiteListed in Europe, where it lists itself. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 90.231.47.195:28015 is its address.
Tags, lists
Which When Is Wipe lists include RERUST-DEV-WhiteListed? And filters?
These When Is Wipe lists include RERUST-DEV-WhiteListed: EU Rust servers and Best modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What do the server tags on RERUST-DEV-WhiteListed mean?
The game's server browser reads the tags RERUST-DEV-WhiteListed publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server holds 50 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it sits under Europe. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does RERUST-DEV-WhiteListed enforce? And settings?
RERUST-DEV-WhiteListed's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Which map does RERUST-DEV-WhiteListed run?
RERUST-DEV-WhiteListed runs a procedural map of size 2,500 with seed 1337, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. Custom Map appears as the map name.
How to join
How do I join RERUST-DEV-WhiteListed?
Press F1 in Rust and enter client.connect 90.231.47.195:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^w,EU,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode Survival in vanilla form.
mp50- Max players The server holds 50 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Wipe schedule
^w- Weekly The server wipes each week.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon Carbon provides the plugin framework here.
Region
EU- Europe In the server browser it sits under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.