Devblog 301 LAN
91.195.137.181:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Devblog 301 LAN?
Right now Devblog 301 LAN is offline; the last sighting was 20 days 12 hours ago.
How does Devblog 301 LAN rank against other Rust servers?
Over the last seven days, Devblog 301 LAN is #15,670 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What is the wipe schedule on Devblog 301 LAN?
The rhythm of Devblog 301 LAN cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 21 days 15 hours is how long the present world has lasted.
Server details
Is Devblog 301 LAN online, and how reliable is it?
Right now Devblog 301 LAN is offline, with the most recent sighting 20 days 12 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. The earliest record When Is Wipe has is 23 September 2026.
Which version of Rust does Devblog 301 LAN run?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. Joining needs the same protocol version; Steam handles that update for you.
Where is Devblog 301 LAN located?
For Devblog 301 LAN, the region is missing and the region code is ger. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 91.195.137.181:28015 is its address.
Tags, lists
Which When Is Wipe lists include Devblog 301 LAN? And filters?
These When Is Wipe lists include Devblog 301 LAN: Community Rust servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Devblog 301 LAN mean?
The game's server browser reads the tags Devblog 301 LAN publishes: gmrust (Game mode): Standard survival is the game mode; mp20 (Max players): The server holds 20 players; ts8 (Group limit): The team limit is 8, the game's default; v2602 (Protocol): Your game version has to be on protocol 2602 to connect; cs132924 (Build): This server runs build 132924; ptrak (Networking): This server uses RakNet, the game's usual network layer; $rger (Region code): Region code ger is set for this server. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Devblog 301 LAN enforce? And settings?
Devblog 301 LAN's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. A community server, it appears in the Community section. Anti-cheat VAC from Valve is off.
Which map does Devblog 301 LAN run?
Devblog 301 LAN uses a procedural map from the game's generator.
Join
How do I join Devblog 301 LAN?
Press F1 in Rust and enter client.connect 91.195.137.181:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$rger,v2602,gmrust,cs132924,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp20- Max players The server holds 20 players.
ts8- Group limit The team limit is 8, the game's default.
v2602- Protocol Your game version has to be on protocol 2602 to connect.
cs132924- Build This server runs build 132924.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$rger- Region code Region code ger is set for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.