WhyNotRust
NA · us5 91.229.114.120:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.9 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC 11d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTCFW 13d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is WhyNotRust?
WhyNotRust is holding 0 of its 100 slots at the moment. For the last seven days the mean was 0 players; the highest count was 2. In the last 48 hours, 19:00 UTC drew the highest average: 2 players.
How does WhyNotRust rank against other Rust servers?
For player hours in the last seven days, WhyNotRust holds rank #6,720 worldwide, #1,083 in North America, and is in the top 30% of all ranked servers.
Wipe schedule
What does wipe day look like on WhyNotRust?
The busiest points of its recent wipes drew 1 players on average. The crowd reaches its peak 29 hours after the latest wipe.
What is the wipe schedule on WhyNotRust?
Too few wipes are on record for WhyNotRust to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 11 days 3 hours ago the current world was made.
Server
Is WhyNotRust online, and how reliable is it?
WhyNotRust is online at the moment. The uptime it reports indicates a restart about 11 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of WhyNotRust: does it run smoothly?
Over the past 48 hours, it averaged 74 server fps, with a minimum of 31. The highest entity count was 89,906, including buildings, deployables and everything else. Memory use reached 2,479 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does WhyNotRust run?
Rust network protocol 2634 and build 167781 on Linux is what WhyNotRust runs. Joining needs the same protocol version; Steam handles that update for you.
Where is WhyNotRust located?
In North America, WhyNotRust lists itself with its NA tag, and us5 is its region code. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 91.229.114.120:28015.
Lists and tags
Which When Is Wipe lists include WhyNotRust? And filters?
Community Rust servers, Rust servers in North America and Vanilla Rust servers are the When Is Wipe lists that WhyNotRust fits. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on WhyNotRust mean?
These are the tags WhyNotRust publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): This server runs build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $rus5 (Region code): Region code us5 is set for this server; ^v (Vanilla): This server runs the game unchanged, with no modified rates, kits or rules; NA (North America): The server browser files it under North America. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does WhyNotRust enforce? And settings?
The name of WhyNotRust does not state a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. Listed under Community, it is a community server. Vanilla is claimed: this server runs the game unchanged, with no modified rates, kits or rules. Anti-cheat VAC from Valve is on.
Which map does WhyNotRust run?
WhyNotRust runs a procedural map of size 4,000 with seed 1361231414, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join WhyNotRust?
Press F1 in Rust and enter client.connect 91.229.114.120:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp100- Max players Slot count: 100.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build This server runs build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$rus5- Region code Region code us5 is set for this server.
Difficulty
^v- Vanilla This server runs the game unchanged, with no modified rates, kits or rules.
Region
NA- North America The server browser files it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.