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When Is Wipe

85,170 players on 11,712 servers

Online #15,903

ALLIANT GAMES - DEVELOPMENT

NA · us5 91.229.114.221:28004 checked 13m ago

vanillamoddedcarbon

Players

Now0/1
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:00 UTCFW 12d ago 0 – running 0
Wed 30 Sep, 22:50 UTC 13d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC 27d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average
41/175
20/50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
10/100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average
10/100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 17 on average
12/90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average
4/150

Quick answers

from the figures on this page

Player counts

How busy is ALLIANT GAMES - DEVELOPMENT?

0 of 1 slots on ALLIANT GAMES - DEVELOPMENT are filled right now. Looking at the last seven days, the average player count was 0.

How does ALLIANT GAMES - DEVELOPMENT rank against other Rust servers?

For player hours in the last seven days, ALLIANT GAMES - DEVELOPMENT holds rank #15,903 worldwide, #1,537 in North America, and is in the top 72% of all ranked servers.

Wipe schedule

What does wipe day look like on ALLIANT GAMES - DEVELOPMENT?

Its recent wipes drew an average busiest crowd of 1 players. 0 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 1.

What is the wipe schedule on ALLIANT GAMES - DEVELOPMENT?

No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 12 days 21 hours ago the current world was made.

Server

Is ALLIANT GAMES - DEVELOPMENT online, and how reliable is it?

ALLIANT GAMES - DEVELOPMENT is online at the moment. It reports an uptime that puts the last restart at about 3 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. When Is Wipe has tracked it since 13 September 2026.

Performance of ALLIANT GAMES - DEVELOPMENT: does it run smoothly?

The last 48 hours saw an average of 30 server fps and a low of 30. Buildings, deployables and other world objects pushed the entity count as high as 88,285. It went as high as 2,858 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.

Which version of Rust does ALLIANT GAMES - DEVELOPMENT run?

The Rust version for ALLIANT GAMES - DEVELOPMENT is network protocol 2634 and build 167781, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.

Where is ALLIANT GAMES - DEVELOPMENT located?

Its NA tag lists ALLIANT GAMES - DEVELOPMENT in North America, and its region code is us5. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.229.114.221:28004.

Tags, lists

Who runs ALLIANT GAMES - DEVELOPMENT?

So are ALLIANT GAMES - DEVELOPMENT and 1 other server we track most likely run by the same operator: both publish a alliant.gg hostname.

Which When Is Wipe lists include ALLIANT GAMES - DEVELOPMENT? And filters?

These When Is Wipe lists include ALLIANT GAMES - DEVELOPMENT: Best modded Rust servers and Rust servers in North America. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on ALLIANT GAMES - DEVELOPMENT mean?

gmrust (Game mode): Standard survival is the game mode; mp1 (Max players): The server holds 1 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $rus5 (Region code): The code for this server's region is us5; ^v (Vanilla): This server runs the game unchanged, with no modified rates, kits or rules; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): North America is the browser category for this server are the tags ALLIANT GAMES - DEVELOPMENT publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Map and rules

What rules does ALLIANT GAMES - DEVELOPMENT enforce? And settings?

No gather rate appears in ALLIANT GAMES - DEVELOPMENT's name. With the default limit, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. Vanilla is claimed: this server runs the game unchanged, with no modified rates, kits or rules. Anti-cheat VAC from Valve is on.

Which map does ALLIANT GAMES - DEVELOPMENT run?

The map on ALLIANT GAMES - DEVELOPMENT is procedural, size 3,800, seed 1337, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. The name of the map is Custom Map.

How to join

How do I join ALLIANT GAMES - DEVELOPMENT?

Press F1 in Rust and enter client.connect 91.229.114.221:28004 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/alliant.

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2634,^z,^y,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival is the game mode.
mp1
Max players The server holds 1 players.
ts8
Group limit Default team size applies: 8 maximum.
v2634
Protocol Protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$rus5
Region code The code for this server's region is us5.

Difficulty

^v
Vanilla This server runs the game unchanged, with no modified rates, kits or rules.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America North America is the browser category for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.