RedMoon (In Development)
NA · us5 91.229.114.221:28023 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.5 days between real wipes
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 04:53 UTC 17h ago | – | – | running | 0 |
| Sat 17 Oct, 15:47 UTC 1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is RedMoon (In Development)?
0 of 100 slots on RedMoon (In Development) are filled right now. The past seven days show 0 players on average and 1 at peak. The busiest time in the last 48 hours was 05:00 UTC, when the average was 0 players.
How does RedMoon (In Development) rank against other Rust servers?
By player hours over the last seven days, RedMoon (In Development) ranks #14,872 worldwide and #1,493 in North America, sitting in the top 68% of all ranked servers.
Wipe schedule
What is the wipe schedule on RedMoon (In Development)?
Its rhythm is not yet clear from the wipes of RedMoon (In Development) on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 17 hours.
Server details
Is RedMoon (In Development) online, and how reliable is it?
Live status for RedMoon (In Development): online. It reports an uptime that puts the last restart at about 3 hours ago. The earliest record When Is Wipe has is 17 October 2026.
Performance of RedMoon (In Development): does it run smoothly?
Over the past 48 hours, it averaged 30 server fps, with a minimum of 30. At its peak it held 94,909 entities, which covers buildings, deployables and all other objects in the world. Memory use reached 2,394 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does RedMoon (In Development) run?
The Rust version for RedMoon (In Development) is network protocol 2634 and build 167781, on Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is RedMoon (In Development) located?
Its NA tag lists RedMoon (In Development) in North America, and its region code is us5. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 91.229.114.221:28023 is its address.
Lists and tags
Which When Is Wipe lists include RedMoon (In Development)? And filters?
The When Is Wipe lists RedMoon (In Development) fits are: Best modded Rust servers and Rust servers in North America. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on RedMoon (In Development) mean?
gmrust (Game mode): Standard survival is the game mode; mp100 (Max players): Capacity is 100 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $rus5 (Region code): Region code us5 is set for this server; ^v (Vanilla): Vanilla: the stock game, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section; NA (North America): North America is the browser category for this server are the tags RedMoon (In Development) publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does RedMoon (In Development) enforce? And settings?
No gather rate appears in RedMoon (In Development)'s name. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. Vanilla is claimed: vanilla: the stock game, with no changed rates, kits or rules. Anti-cheat VAC from Valve is on.
Which map does RedMoon (In Development) run?
The map on RedMoon (In Development) is procedural, size 4,000, seed 1337, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.
Join
How do I join RedMoon (In Development)?
Press F1 in Rust and enter client.connect 91.229.114.221:28023 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp100- Max players Capacity is 100 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$rus5- Region code Region code us5 is set for this server.
Difficulty
^v- Vanilla Vanilla: the stock game, with no changed rates, kits or rules.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Region
NA- North America North America is the browser category for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.