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When Is Wipe

51,094 players on 11,621 servers

Online #15,986

Project Paradox Test Server

NA · us5 91.229.114.24:28047 checked 10m ago

vanillamoddedoxide

Players

Now0/20
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.3 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:52 UTC 12d ago 1 – running 0
Tue 29 Sep, 20:56 UTC 14d ago 1 – 1.7 days 0
Mon 21 Sep, 14:51 UTC 22d ago 1 halved by day 1 8.3 days 0
Sun 20 Sep, 22:43 UTC 23d ago 2 – 0.7 days 0
Fri 18 Sep, 00:34 UTC 25d ago 2 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 53 on average
61/175
33/50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
13/100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 21 on average
12/100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average
15/90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average
5/150

Quick answers

from the figures on this page

Player counts

How busy is Project Paradox Test Server?

The current population of Project Paradox Test Server is 0 out of 20 slots. Averaged over the past week: 0 players.

How does Project Paradox Test Server rank against other Rust servers?

Over the last seven days, Project Paradox Test Server is #15,986 for player hours globally and #1,549 in North America, placing it in the top 71% of ranked servers.

Wipe schedule

What does wipe day look like on Project Paradox Test Server?

Its recent wipes drew an average busiest crowd of 1 players. 1 hours after the latest wipe, the crowd peaks. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 1.

What is the wipe schedule on Project Paradox Test Server?

No next wipe can be predicted for Project Paradox Test Server, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 12 days 9 hours ago the current world was made.

Server details

Is Project Paradox Test Server online, and how reliable is it?

Right now Project Paradox Test Server is up and online. It reports an uptime that puts the last restart at about 12 days 7 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.

Performance of Project Paradox Test Server: does it run smoothly?

In the last 48 hours, average server fps was 60, and it never dropped below 60. The highest entity count was 113,580, including buildings, deployables and everything else. It went as high as 4,825 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.

Which version of Rust does Project Paradox Test Server run?

On Project Paradox Test Server, the Rust version is network protocol 2633 and build 165217 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.

Where is Project Paradox Test Server located?

With its NA tag, Project Paradox Test Server lists itself in North America; its region code is us5. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 91.229.114.24:28047 is its address.

Lists and tags

Which When Is Wipe lists include Project Paradox Test Server? And filters?

Best modded Rust servers and Rust servers in North America are the When Is Wipe lists that Project Paradox Test Server fits. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Project Paradox Test Server mean?

The game's server browser reads the tags Project Paradox Test Server publishes: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): Capacity is 20 slots; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $rus5 (Region code): Region code: us5; ^v (Vanilla): Vanilla: the stock game, with no changed rates, kits or rules; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section; NA (North America): The server browser files it under North America. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Map and rules

What rules does Project Paradox Test Server enforce? And settings?

The name of Project Paradox Test Server does not state a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. Vanilla is in the name: vanilla: the stock game, with no changed rates, kits or rules. The server has VAC, Valve's anti-cheat, on.

Which map does Project Paradox Test Server run?

Project Paradox Test Server runs a procedural map of size 4,000 with seed 1337, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. Custom Map appears as the map name.

Join

How do I join Project Paradox Test Server?

Open Rust, press F1, and type client.connect 91.229.114.24:28047 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp20,ptrak,$rus5,v2633,^v,NA,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players Capacity is 20 slots.
ts8
Group limit The team limit is 8, the game's default.
v2633
Protocol Your game version has to be on protocol 2633 to connect.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Vanilla: the stock game, with no changed rates, kits or rules.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or modified settings put this server in the Modded section.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.