Development Server
NA · us5 91.229.114.45:28075 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.8 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:42 UTC 1d ago | – | – | running | 0 |
| Sat 10 Oct, 06:47 UTC 3d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTCFW 12d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC 13d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC 16d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC 17d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC 20d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC 22d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC 22d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC 28d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC 29d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Development Server?
Development Server is holding 0 of its 5 slots at the moment. A seven-day average of 0 players, with a peak of 1. In the last 48 hours, 09:00 UTC drew the highest average: 0 players.
How does Development Server rank against other Rust servers?
Over the last seven days, Development Server is #12,603 for player hours globally and #1,406 in North America, placing it in the top 56% of ranked servers.
Wipe times
What does wipe day look like on Development Server?
At their busiest, its recent wipes drew 1 players on average. The crowd reaches its peak 0 hours after the latest wipe. Half that peak or more was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
What is the wipe schedule on Development Server?
There is no next wipe to predict for Development Server because it wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 35 hours is how long the present world has lasted.
Server details
Is Development Server online, and how reliable is it?
Live status for Development Server: online. It reports an uptime that puts the last restart at about 33 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Development Server: does it run smoothly?
The last 48 hours saw an average of 60 server fps and a low of 60. At its peak it held 3,194 entities, which covers buildings, deployables and all other objects in the world. It went as high as 1,001 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Development Server run?
The Rust version for Development Server is network protocol 2634 and build 167584, on Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Development Server located?
In North America, Development Server lists itself with its NA tag, and us5 is its region code. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 91.229.114.45:28075 is its address.
Lists and tags
Which When Is Wipe lists include Development Server? And filters?
These When Is Wipe lists include Development Server: Best modded Rust servers and Rust servers in North America. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Development Server mean?
The game's server browser reads the tags Development Server publishes: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): Capacity is 5 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167584 (Build): Build 167584; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $rus5 (Region code): Region code us5 is set for this server; ^v (Vanilla): This server runs the game unchanged, with no modified rates, kits or rules; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): The server browser files it under North America. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Development Server enforce? And settings?
No gather rate appears in Development Server's name. The group limit is 8 players, the default. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. Vanilla is in the name: this server runs the game unchanged, with no modified rates, kits or rules. The server has VAC, Valve's anti-cheat, on.
Which map does Development Server run?
Development Server runs a procedural map of size 1,000 with seed 1337, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. Custom Map appears as the map name.
Join
How do I join Development Server?
Open Rust, press F1, and type client.connect 91.229.114.45:28075 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp5- Max players Capacity is 5 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167584- Build Build 167584.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$rus5- Region code Region code us5 is set for this server.
Difficulty
^v- Vanilla This server runs the game unchanged, with no modified rates, kits or rules.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Region
NA- North America The server browser files it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.